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More notes.
author
Carl Hetherington
<cth@carlh.net>
Thu, 21 Nov 2013 19:26:21 +0000
(19:26 +0000)
committer
Carl Hetherington
<cth@carlh.net>
Thu, 21 Nov 2013 19:26:21 +0000
(19:26 +0000)
doc/design/vob.tex
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a/doc/design/vob.tex
b/doc/design/vob.tex
index a2449ea48ff42254a3f4f459ec2d569a477c1cf1..c5ae07a6442494163f1ffc1b777a0569ecb48d85 100644
(file)
--- a/
doc/design/vob.tex
+++ b/
doc/design/vob.tex
@@
-103,9
+103,13
@@
The immediate `shame' about this is that most content is happy being
just one file. Details of content path(s) are used for:
\begin{itemize}
just one file. Details of content path(s) are used for:
\begin{itemize}
-\item Presentation to the user.
-\item
Actually opening the files to decode / examine them
.
-\item
UI to `find' missing content
.
+\item
\emph{[UI]}
Presentation to the user.
+\item
\emph{[UI]} UI to `find' missing content
.
+\item
\emph{[Back-end]} Actually opening the files to decode / examine them
.
\end{itemize}
\end{itemize}
+If we create the coalesced \texttt{Content} on building the pieces for
+the player, it will never appear in the user interface. This means
+that it needs only the \emph{[back-end]} interfaces.
+
\end{document}
\end{document}