#include <cassert>
#include <cstring>
+#include <cmath>
#include <stdexcept>
#include "audio_buffers.h"
}
}
+/** @param dB gain in dB */
+void
+AudioBuffers::apply_gain (float dB)
+{
+ float const linear = pow (10, dB / 20);
+
+ for (int i = 0; i < _channels; ++i) {
+ for (int j = 0; j < _frames; ++j) {
+ _data[i][j] *= linear;
+ }
+ }
+}
void make_silent (int c);
void make_silent (int from, int frames);
+ void apply_gain (float);
+
void copy_from (AudioBuffers const * from, int frames_to_copy, int read_offset, int write_offset);
void move (int from, int to, int frames);
void accumulate_channel (AudioBuffers const *, int, int);
shared_ptr<AudioContent> content = dynamic_pointer_cast<AudioContent> (piece->content);
assert (content);
+ /* Gain */
+ if (content->audio_gain() != 0) {
+ shared_ptr<AudioBuffers> gain (new AudioBuffers (audio));
+ gain->apply_gain (content->audio_gain ());
+ audio = gain;
+ }
+
/* Resample */
if (content->content_audio_frame_rate() != content->output_audio_frame_rate()) {
shared_ptr<Resampler> r = resampler (content, true);