#include "film_editor.h"
using std::vector;
+using std::cout;
using std::string;
using boost::dynamic_pointer_cast;
using boost::lexical_cast;
switch (property) {
case Film::DCP_AUDIO_CHANNELS:
_mapping->set_channels (_editor->film()->dcp_audio_channels ());
+ _sizer->Layout ();
break;
default:
break;
checked_set (_delay, ac ? ac->audio_delay() : 0);
} else if (property == AudioContentProperty::AUDIO_MAPPING) {
_mapping->set (ac ? ac->audio_mapping () : AudioMapping ());
+ _sizer->Layout ();
} else if (property == FFmpegContentProperty::AUDIO_STREAMS) {
_stream->Clear ();
if (fc) {