#include "ardour_dialog.h"
#include "luadialog.h"
+#include "splash.h"
#include "utils.h"
using namespace LuaDialog;
int
Message::run ()
{
+
+ bool _splash_pushed;
+ Splash* spl = Splash::instance();
+ if (spl && spl->is_visible()) {
+ spl->pop_back_for (_message_dialog);
+ _splash_pushed = true;
+ }
+
int rv = _message_dialog.run ();
_message_dialog.hide ();
+
+ if (_splash_pushed) {
+ spl = Splash::instance();
+ if (spl) {
+ spl->pop_front();
+ }
+ }
+
switch (rv) {
case Gtk::RESPONSE_OK:
return 0;