When the player is used in OpenGL mode, pass unscaled XYZ data through to the shader...
authorCarl Hetherington <cth@carlh.net>
Sat, 11 Sep 2021 16:52:05 +0000 (18:52 +0200)
committerCarl Hetherington <cth@carlh.net>
Mon, 27 Sep 2021 11:41:46 +0000 (13:41 +0200)
commit7245e46453a82886739a45bd78fcdf9e8401367c
treed8f8b3d420eecfc958ac78df40c26f77d34f47d3
parente9ae050b0b15c91c3f591ad84938e60d271357b3
When the player is used in OpenGL mode, pass unscaled XYZ data through to the shader and do colourspace conversion there.
src/lib/butler.cc
src/lib/butler.h
src/lib/j2k_image_proxy.cc
src/lib/player_video.cc
src/lib/player_video.h
src/tools/dcpomatic_player.cc
src/wx/film_viewer.cc
src/wx/film_viewer.h
src/wx/gl_video_view.cc
src/wx/gl_video_view.h
src/wx/video_view.h