Bump the PNG subtitle / font buffer a little.
authorCarl Hetherington <cth@carlh.net>
Wed, 6 Sep 2023 20:46:14 +0000 (22:46 +0200)
committerCarl Hetherington <cth@carlh.net>
Wed, 6 Sep 2023 20:46:14 +0000 (22:46 +0200)
src/smpte_subtitle_asset.cc

index 7e2bcb73abda0c42998cf42a81712b24dccd8ef5..983835322ac99ba53ff65be84463a688db344998 100644 (file)
@@ -233,8 +233,8 @@ SMPTESubtitleAsset::read_mxf_resources (shared_ptr<ASDCP::TimedText::MXFReader>
                ++i) {
 
                ASDCP::TimedText::FrameBuffer buffer;
-               buffer.Capacity (10 * 1024 * 1024);
                reader->ReadAncillaryResource (i->ResourceID, buffer, dec->context(), dec->hmac());
+               buffer.Capacity(32 * 1024 * 1024);
 
                char id[64];
                Kumu::bin2UUIDhex (i->ResourceID, ASDCP::UUIDlen, id, sizeof(id));