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Bump the PNG subtitle / font buffer a little.
author
Carl Hetherington
<cth@carlh.net>
Wed, 6 Sep 2023 20:46:14 +0000
(22:46 +0200)
committer
Carl Hetherington
<cth@carlh.net>
Wed, 6 Sep 2023 20:46:14 +0000
(22:46 +0200)
src/smpte_subtitle_asset.cc
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diff --git
a/src/smpte_subtitle_asset.cc
b/src/smpte_subtitle_asset.cc
index 7e2bcb73abda0c42998cf42a81712b24dccd8ef5..983835322ac99ba53ff65be84463a688db344998 100644
(file)
--- a/
src/smpte_subtitle_asset.cc
+++ b/
src/smpte_subtitle_asset.cc
@@
-233,8
+233,8
@@
SMPTESubtitleAsset::read_mxf_resources (shared_ptr<ASDCP::TimedText::MXFReader>
++i) {
ASDCP::TimedText::FrameBuffer buffer;
- buffer.Capacity (10 * 1024 * 1024);
reader->ReadAncillaryResource (i->ResourceID, buffer, dec->context(), dec->hmac());
+ buffer.Capacity(32 * 1024 * 1024);
char id[64];
Kumu::bin2UUIDhex (i->ResourceID, ASDCP::UUIDlen, id, sizeof(id));