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authorCarl Hetherington <cth@carlh.net>2023-09-24 00:34:15 +0200
committerCarl Hetherington <cth@carlh.net>2024-01-28 02:01:57 +0100
commitf8d0dac871883c7cbfa6f31c182ca3e6d213aed1 (patch)
tree6bc2c82776d66380382cbfb76940463c950f4b6e /src/lib/encode_server.h
parent25dd85d10a05b363f5f6a94d6dafbf4aed47c4ac (diff)
Rearrange encoder threading.
Soon we'll add a new encoder type, and the existing structure was already creaking a bit at the seams while handling local and remote encodes. Here we split out an encoder thread and introduce the concept of a "sync" thread (which blocks while the encoding is happening). Later we'll have another type which submits the encode request to a GPU and receives the reply back later.
Diffstat (limited to 'src/lib/encode_server.h')
-rw-r--r--src/lib/encode_server.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/lib/encode_server.h b/src/lib/encode_server.h
index f93d66746..8059abd0f 100644
--- a/src/lib/encode_server.h
+++ b/src/lib/encode_server.h
@@ -32,6 +32,7 @@
#include "exception_store.h"
#include "server.h"
#include <boost/asio.hpp>
+#include <boost/atomic.hpp>
#include <boost/thread.hpp>
#include <boost/thread/condition.hpp>
#include <string>
@@ -53,6 +54,10 @@ public:
void run () override;
+ int frames_encoded() const {
+ return _frames_encoded;
+ }
+
private:
void handle (std::shared_ptr<Socket>) override;
void worker_thread ();
@@ -67,6 +72,7 @@ private:
bool _verbose;
int _num_threads;
Waker _waker;
+ boost::atomic<int> _frames_encoded;
struct Broadcast {