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authorCarl Hetherington <cth@carlh.net>2025-12-13 11:00:39 +0100
committerCarl Hetherington <cth@carlh.net>2025-12-13 11:00:59 +0100
commit5e6a67755f80f41ca105519ffdf5211daddbb3a6 (patch)
treef87eb403b9aa9f422823a3b453de7dfe1151a88c /src/wx/gl_video_view.cc
parent79eb7fbd181a6eb371a8e91f8a2892439102d187 (diff)
Tidy up some comments.macos-full-screen
Diffstat (limited to 'src/wx/gl_video_view.cc')
-rw-r--r--src/wx/gl_video_view.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/wx/gl_video_view.cc b/src/wx/gl_video_view.cc
index 3df7a724c..e1c51b589 100644
--- a/src/wx/gl_video_view.cc
+++ b/src/wx/gl_video_view.cc
@@ -631,10 +631,10 @@ GLVideoView::set_image(shared_ptr<const PlayerVideo> pv)
*/
video = Image::ensure_alignment(video, Image::Alignment::COMPACT);
- /** If _optimisation is J2K we render a XYZ image, doing the colourspace
- * conversion, cropping, scaling and video range conversion in the GL shader.
- * Similarly for MPEG2 we do YUV -> RGB and scaling in the shader.
- * Otherwise we render a RGB image without any shader-side processing.
+ /* If _optimisation is J2K we render a XYZ image, doing the colourspace
+ * conversion, cropping, scaling and video range conversion in the GL shader.
+ * Similarly for MPEG2 we do YUV -> RGB and scaling in the shader.
+ * Otherwise we render a RGB image without any shader-side processing.
*/
if (_optimisation == Optimisation::MPEG2) {