20 * it is preferable to use textures that are a power of two. this loader will automatically
21 * resize texture to be a power of two, filling the remaining areas with black.
22 * width/height are the width of the actual loaded image.
23 * textureWidth/Height are the total width of the texture, including black filling.
24 * tex_coord_x/y are the texture coord parameter you must give OpenGL when rendering
25 * to get only the image, without the black filling.
27 int width, height, textureWidth, textureHeight;
28 float tex_coord_x, tex_coord_y;
34 void load(wxString path);