2 Copyright (C) 2018-2021 Carl Hetherington <cth@carlh.net>
4 This file is part of DCP-o-matic.
6 DCP-o-matic is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
11 DCP-o-matic is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with DCP-o-matic. If not, see <http://www.gnu.org/licenses/>.
22 #ifdef DCPOMATIC_WINDOWS
26 #include "gl_video_view.h"
28 /* This will only build on an new-enough wxWidgets: see the comment in gl_video_view.h */
29 #if wxCHECK_VERSION(3,1,0)
31 #include "film_viewer.h"
33 #include "lib/image.h"
34 #include "lib/dcpomatic_assert.h"
35 #include "lib/exceptions.h"
36 #include "lib/cross.h"
37 #include "lib/player_video.h"
38 #include "lib/butler.h"
39 #include <boost/bind/bind.hpp>
43 #define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED
44 #include <OpenGL/OpenGL.h>
45 #include <OpenGL/gl3.h>
48 #ifdef DCPOMATIC_LINUX
53 #ifdef DCPOMATIC_WINDOWS
55 #include <GL/wglext.h>
60 using std::shared_ptr;
62 using boost::optional;
63 #if BOOST_VERSION >= 106100
64 using namespace boost::placeholders;
69 check_gl_error (char const * last)
71 GLenum const e = glGetError ();
72 if (e != GL_NO_ERROR) {
73 throw GLError (last, e);
78 GLVideoView::GLVideoView (FilmViewer* viewer, wxWindow *parent)
81 , _vsync_enabled (false)
85 wxGLAttributes attributes;
86 /* We don't need a depth buffer, and indeed there is apparently a bug with Windows/Intel HD 630
87 * which puts green lines over the OpenGL display if you have a non-zero depth buffer size.
88 * https://community.intel.com/t5/Graphics/Request-for-details-on-Intel-HD-630-green-lines-in-OpenGL-apps/m-p/1202179
90 attributes.PlatformDefaults().MinRGBA(8, 8, 8, 8).DoubleBuffer().Depth(0).EndList();
91 _canvas = new wxGLCanvas (
92 parent, attributes, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxFULL_REPAINT_ON_RESIZE
94 _canvas->Bind (wxEVT_PAINT, boost::bind(&GLVideoView::update, this));
95 _canvas->Bind (wxEVT_SIZE, boost::bind(&GLVideoView::size_changed, this, _1));
97 _canvas->Bind (wxEVT_TIMER, boost::bind(&GLVideoView::check_for_butler_errors, this));
98 _timer.reset (new wxTimer(_canvas));
104 GLVideoView::size_changed (wxSizeEvent const& ev)
106 _canvas_size = ev.GetSize ();
112 GLVideoView::~GLVideoView ()
114 boost::this_thread::disable_interruption dis;
117 _thread.interrupt ();
123 GLVideoView::check_for_butler_errors ()
125 if (!_viewer->butler()) {
130 _viewer->butler()->rethrow ();
131 } catch (DecodeError& e) {
132 error_dialog (get(), e.what());
133 } catch (dcp::ReadError& e) {
134 error_dialog (get(), wxString::Format(_("Could not read DCP: %s"), std_to_wx(e.what())));
139 /** Called from the UI thread */
141 GLVideoView::update ()
143 if (!_canvas->IsShownOnScreen()) {
147 /* It appears important to do this from the GUI thread; if we do it from the GL thread
148 * on Linux we get strange failures to create the context for any version of GL higher
154 /* macOS gives errors if we don't do this (and therefore [NSOpenGLContext setView:]) from the main thread */
155 if (!_setup_shaders_done) {
157 _setup_shaders_done = true;
161 if (!_thread.joinable()) {
162 _thread = boost::thread (boost::bind(&GLVideoView::thread, this));
171 static constexpr char vertex_source[] =
172 "#version 330 core\n"
174 "layout (location = 0) in vec3 in_pos;\n"
175 "layout (location = 1) in vec2 in_tex_coord;\n"
177 "out vec2 TexCoord;\n"
181 " gl_Position = vec4(in_pos, 1.0);\n"
182 " TexCoord = in_tex_coord;\n"
186 /* Bicubic interpolation stolen from https://stackoverflow.com/questions/13501081/efficient-bicubic-filtering-code-in-glsl */
187 static constexpr char fragment_source[] =
188 "#version 330 core\n"
190 "in vec2 TexCoord;\n"
192 "uniform sampler2D texture_sampler;\n"
193 /* type = 0: draw border
194 * type = 1: draw XYZ image
195 * type = 2: draw RGB image
197 "uniform int type = 0;\n"
198 "uniform vec4 border_colour;\n"
199 "uniform mat4 colour_conversion;\n"
201 "out vec4 FragColor;\n"
203 "vec4 cubic(float x)\n"
205 "#define IN_GAMMA 2.2\n"
206 "#define OUT_GAMMA 0.384615385\n" // 1 / 2.6
207 "#define DCI_COEFFICIENT 0.91655528\n" // 48 / 53.37
210 " float x2 = x * x;\n"
211 " float x3 = x2 * x;\n"
213 " w.x = -x3 + 3 * x2 - 3 * x + 1;\n"
214 " w.y = 3 * x3 - 6 * x2 + 4;\n"
215 " w.z = -3 * x3 + 3 * x2 + 3 * x + 1;\n"
220 "vec4 texture_bicubic(sampler2D sampler, vec2 tex_coords)\n"
222 " vec2 tex_size = textureSize(sampler, 0);\n"
223 " vec2 inv_tex_size = 1.0 / tex_size;\n"
225 " tex_coords = tex_coords * tex_size - 0.5;\n"
227 " vec2 fxy = fract(tex_coords);\n"
228 " tex_coords -= fxy;\n"
230 " vec4 xcubic = cubic(fxy.x);\n"
231 " vec4 ycubic = cubic(fxy.y);\n"
233 " vec4 c = tex_coords.xxyy + vec2 (-0.5, +1.5).xyxy;\n"
235 " vec4 s = vec4(xcubic.xz + xcubic.yw, ycubic.xz + ycubic.yw);\n"
236 " vec4 offset = c + vec4 (xcubic.yw, ycubic.yw) / s;\n"
238 " offset *= inv_tex_size.xxyy;\n"
240 " vec4 sample0 = texture(sampler, offset.xz);\n"
241 " vec4 sample1 = texture(sampler, offset.yz);\n"
242 " vec4 sample2 = texture(sampler, offset.xw);\n"
243 " vec4 sample3 = texture(sampler, offset.yw);\n"
245 " float sx = s.x / (s.x + s.y);\n"
246 " float sy = s.z / (s.z + s.w);\n"
249 " mix(sample3, sample2, sx), mix(sample1, sample0, sx)\n"
257 " FragColor = border_colour;\n"
260 " FragColor = texture_bicubic(texture_sampler, TexCoord);\n"
261 " FragColor.x = pow(FragColor.x, IN_GAMMA) / DCI_COEFFICIENT;\n"
262 " FragColor.y = pow(FragColor.y, IN_GAMMA) / DCI_COEFFICIENT;\n"
263 " FragColor.z = pow(FragColor.z, IN_GAMMA) / DCI_COEFFICIENT;\n"
264 " FragColor = colour_conversion * FragColor;\n"
265 " FragColor.x = pow(FragColor.x, OUT_GAMMA);\n"
266 " FragColor.y = pow(FragColor.y, OUT_GAMMA);\n"
267 " FragColor.z = pow(FragColor.z, OUT_GAMMA);\n"
270 " FragColor = texture_bicubic(texture_sampler, TexCoord);\n"
277 GLVideoView::ensure_context ()
280 wxGLContextAttrs attrs;
281 attrs.PlatformDefaults().CoreProfile().OGLVersion(4, 1).EndList();
282 _context = new wxGLContext (_canvas, nullptr, &attrs);
283 if (!_context->IsOK()) {
284 throw GLError ("Making GL context", -1);
290 /* Offset of video texture triangles in indices */
291 static constexpr int indices_video_texture = 0;
292 /* Offset of subtitle texture triangles in indices */
293 static constexpr int indices_subtitle_texture = 6;
294 /* Offset of border lines in indices */
295 static constexpr int indices_border = 12;
297 static constexpr unsigned int indices[] = {
298 0, 1, 3, // video texture triangle #1
299 1, 2, 3, // video texture triangle #2
300 4, 5, 7, // subtitle texture triangle #1
301 5, 6, 7, // subtitle texture triangle #2
302 8, 9, // border line #1
303 9, 10, // border line #2
304 10, 11, // border line #3
305 11, 8, // border line #4
310 GLVideoView::setup_shaders ()
312 DCPOMATIC_ASSERT (_canvas);
313 DCPOMATIC_ASSERT (_context);
314 auto r = _canvas->SetCurrent (*_context);
315 DCPOMATIC_ASSERT (r);
317 #ifdef DCPOMATIC_WINDOWS
320 throw GLError(reinterpret_cast<char const*>(glewGetErrorString(r)));
324 auto get_information = [this](GLenum name) {
325 auto s = glGetString (name);
327 _information[name] = std::string (reinterpret_cast<char const *>(s));
331 get_information (GL_VENDOR);
332 get_information (GL_RENDERER);
333 get_information (GL_VERSION);
334 get_information (GL_SHADING_LANGUAGE_VERSION);
336 glGenVertexArrays(1, &_vao);
337 check_gl_error ("glGenVertexArrays");
339 glGenBuffers(1, &vbo);
340 check_gl_error ("glGenBuffers");
342 glGenBuffers(1, &ebo);
343 check_gl_error ("glGenBuffers");
345 glBindVertexArray(_vao);
346 check_gl_error ("glBindVertexArray");
348 glBindBuffer(GL_ARRAY_BUFFER, vbo);
349 check_gl_error ("glBindBuffer");
351 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
352 check_gl_error ("glBindBuffer");
353 glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
354 check_gl_error ("glBufferData");
356 /* position attribute to vertex shader (location = 0) */
357 glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(float), nullptr);
358 glEnableVertexAttribArray(0);
359 /* texture coord attribute to vertex shader (location = 1) */
360 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 5 * sizeof(float), reinterpret_cast<void*>(3 * sizeof(float)));
361 glEnableVertexAttribArray(1);
362 check_gl_error ("glEnableVertexAttribArray");
364 auto compile = [](GLenum type, char const* source) -> GLuint {
365 auto shader = glCreateShader(type);
366 DCPOMATIC_ASSERT (shader);
367 GLchar const * src[] = { static_cast<GLchar const *>(source) };
368 glShaderSource(shader, 1, src, nullptr);
369 check_gl_error ("glShaderSource");
370 glCompileShader(shader);
371 check_gl_error ("glCompileShader");
373 glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
376 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
378 if (log_length > 0) {
379 char* log_char = new char[log_length];
380 glGetShaderInfoLog(shader, log_length, nullptr, log_char);
381 log = string(log_char);
384 glDeleteShader(shader);
385 throw GLError(String::compose("Could not compile shader (%1)", log).c_str(), -1);
390 auto vertex_shader = compile (GL_VERTEX_SHADER, vertex_source);
391 auto fragment_shader = compile (GL_FRAGMENT_SHADER, fragment_source);
393 auto program = glCreateProgram();
394 check_gl_error ("glCreateProgram");
395 glAttachShader (program, vertex_shader);
396 check_gl_error ("glAttachShader");
397 glAttachShader (program, fragment_shader);
398 check_gl_error ("glAttachShader");
399 glLinkProgram (program);
400 check_gl_error ("glLinkProgram");
402 glGetProgramiv (program, GL_LINK_STATUS, &ok);
405 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length);
407 if (log_length > 0) {
408 char* log_char = new char[log_length];
409 glGetProgramInfoLog(program, log_length, nullptr, log_char);
410 log = string(log_char);
413 glDeleteProgram (program);
414 throw GLError(String::compose("Could not link shader (%1)", log).c_str(), -1);
416 glDeleteShader (vertex_shader);
417 glDeleteShader (fragment_shader);
419 glUseProgram (program);
421 _fragment_type = glGetUniformLocation (program, "type");
422 check_gl_error ("glGetUniformLocation");
423 set_border_colour (program);
425 auto conversion = dcp::ColourConversion::rec709_to_xyz();
426 boost::numeric::ublas::matrix<double> matrix = conversion.xyz_to_rgb ();
427 GLfloat gl_matrix[] = {
428 static_cast<float>(matrix(0, 0)), static_cast<float>(matrix(0, 1)), static_cast<float>(matrix(0, 2)), 0.0f,
429 static_cast<float>(matrix(1, 0)), static_cast<float>(matrix(1, 1)), static_cast<float>(matrix(1, 2)), 0.0f,
430 static_cast<float>(matrix(2, 0)), static_cast<float>(matrix(2, 1)), static_cast<float>(matrix(2, 2)), 0.0f,
431 0.0f, 0.0f, 0.0f, 1.0f
434 auto colour_conversion = glGetUniformLocation (program, "colour_conversion");
435 check_gl_error ("glGetUniformLocation");
436 glUniformMatrix4fv (colour_conversion, 1, GL_TRUE, gl_matrix);
439 check_gl_error ("glLineWidth");
441 check_gl_error ("glEnable");
442 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
443 check_gl_error ("glBlendFunc");
445 /* Reserve space for the GL_ARRAY_BUFFER */
446 glBufferData(GL_ARRAY_BUFFER, 12 * 5 * sizeof(float), nullptr, GL_STATIC_DRAW);
447 check_gl_error ("glBufferData");
452 GLVideoView::set_border_colour (GLuint program)
454 auto uniform = glGetUniformLocation (program, "border_colour");
455 check_gl_error ("glGetUniformLocation");
456 auto colour = outline_content_colour ();
457 glUniform4f (uniform, colour.Red() / 255.0f, colour.Green() / 255.0f, colour.Blue() / 255.0f, 1.0f);
458 check_gl_error ("glUniform4f");
465 auto pad = pad_colour();
466 glClearColor(pad.Red() / 255.0, pad.Green() / 255.0, pad.Blue() / 255.0, 1.0);
467 glClear (GL_COLOR_BUFFER_BIT);
468 check_gl_error ("glClear");
470 auto const size = _canvas_size.load();
471 int const width = size.GetWidth();
472 int const height = size.GetHeight();
474 if (width < 64 || height < 0) {
478 glViewport (0, 0, width, height);
479 check_gl_error ("glViewport");
481 glBindVertexArray(_vao);
482 check_gl_error ("glBindVertexArray");
483 glUniform1i(_fragment_type, _optimise_for_j2k ? 1 : 2);
484 _video_texture->bind();
485 glDrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_INT, reinterpret_cast<void*>(indices_video_texture * sizeof(int)));
486 if (_have_subtitle_to_render) {
487 glUniform1i(_fragment_type, 2);
488 _subtitle_texture->bind();
489 glDrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_INT, reinterpret_cast<void*>(indices_subtitle_texture * sizeof(int)));
491 if (_viewer->outline_content()) {
492 glUniform1i(_fragment_type, 0);
493 glDrawElements (GL_LINES, 8, GL_UNSIGNED_INT, reinterpret_cast<void*>(indices_border * sizeof(int)));
494 check_gl_error ("glDrawElements");
498 check_gl_error ("glFlush");
500 _canvas->SwapBuffers();
505 GLVideoView::set_image (shared_ptr<const PlayerVideo> pv)
507 shared_ptr<const Image> video = _optimise_for_j2k ? pv->raw_image() : pv->image(bind(&PlayerVideo::force, _1, AV_PIX_FMT_RGB24), VideoRange::FULL, true);
509 /* Only the player's black frames should be aligned at this stage, so this should
510 * almost always have no work to do.
512 video = Image::ensure_alignment (video, Image::Alignment::COMPACT);
514 /** If _optimise_for_j2k is true we render a XYZ image, doing the colourspace
515 * conversion, scaling and video range conversion in the GL shader.
516 * Othewise we render a RGB image without any shader-side processing.
519 /* XXX: video range conversion */
521 _video_texture->set (video);
523 auto const text = pv->text();
524 _have_subtitle_to_render = static_cast<bool>(text) && _optimise_for_j2k;
525 if (_have_subtitle_to_render) {
526 /* opt: only do this if it's a new subtitle? */
527 DCPOMATIC_ASSERT (text->image->alignment() == Image::Alignment::COMPACT);
528 _subtitle_texture->set (text->image);
532 auto const canvas_size = _canvas_size.load();
533 int const canvas_width = canvas_size.GetWidth();
534 int const canvas_height = canvas_size.GetHeight();
535 auto const inter_position = player_video().first->inter_position();
536 auto const inter_size = player_video().first->inter_size();
537 auto const out_size = player_video().first->out_size();
539 auto x_offset = std::max(0, (canvas_width - out_size.width) / 2);
540 auto y_offset = std::max(0, (canvas_height - out_size.height) / 2);
542 _last_canvas_size.set_next (canvas_size);
543 _last_video_size.set_next (video->size());
544 _last_inter_position.set_next (inter_position);
545 _last_inter_size.set_next (inter_size);
546 _last_out_size.set_next (out_size);
551 Rectangle (wxSize canvas_size, float x, float y, dcp::Size size)
552 : _canvas_size (canvas_size)
554 auto const x1 = x_pixels_to_gl(x);
555 auto const y1 = y_pixels_to_gl(y);
556 auto const x2 = x_pixels_to_gl(x + size.width);
557 auto const y2 = y_pixels_to_gl(y + size.height);
559 /* The texture coordinates here have to account for the fact that when we put images into the texture OpenGL
560 * expected us to start at the lower left but we actually started at the top left. So although the
561 * top of the texture is at 1.0 we pretend it's the other way round.
581 _vertices[12] = 0.0f;
582 _vertices[13] = 0.0f;
583 _vertices[14] = 0.0f;
588 _vertices[17] = 0.0f;
589 _vertices[18] = 0.0f;
590 _vertices[19] = 1.0f;
593 float const * vertices () const {
597 int const size () const {
598 return sizeof(_vertices);
602 /* @param x x position in pixels where 0 is left and canvas_width is right on screen */
603 float x_pixels_to_gl(int x) const {
604 return (x * 2.0f / _canvas_size.GetWidth()) - 1.0f;
607 /* @param y y position in pixels where 0 is top and canvas_height is bottom on screen */
608 float y_pixels_to_gl(int y) const {
609 return 1.0f - (y * 2.0f / _canvas_size.GetHeight());
616 if (_last_canvas_size.changed() || _last_inter_position.changed() || _last_inter_size.changed() || _last_out_size.changed()) {
618 const auto video = _optimise_for_j2k ?
619 Rectangle(canvas_size, inter_position.x + x_offset, inter_position.y + y_offset, inter_size)
620 : Rectangle(canvas_size, x_offset, y_offset, out_size);
622 glBufferSubData (GL_ARRAY_BUFFER, 0, video.size(), video.vertices());
623 check_gl_error ("glBufferSubData (video)");
625 const auto border = Rectangle(canvas_size, inter_position.x, inter_position.y, inter_size);
626 glBufferSubData (GL_ARRAY_BUFFER, 8 * 5 * sizeof(float), border.size(), border.vertices());
627 check_gl_error ("glBufferSubData (border)");
630 if (_have_subtitle_to_render) {
631 const auto subtitle = Rectangle(canvas_size, inter_position.x + x_offset + text->position.x, inter_position.y + y_offset + text->position.y, text->image->size());
632 glBufferSubData (GL_ARRAY_BUFFER, 4 * 5 * sizeof(float), subtitle.size(), subtitle.vertices());
633 check_gl_error ("glBufferSubData (subtitle)");
636 /* opt: where should these go? */
638 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
639 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
640 check_gl_error ("glTexParameteri");
642 glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
643 glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
644 check_gl_error ("glTexParameterf");
649 GLVideoView::start ()
653 boost::mutex::scoped_lock lm (_playing_mutex);
655 _thread_work_condition.notify_all ();
661 boost::mutex::scoped_lock lm (_playing_mutex);
667 GLVideoView::thread_playing ()
669 if (length() != dcpomatic::DCPTime()) {
670 auto const next = position() + one_video_frame();
672 if (next >= length()) {
673 _viewer->finished ();
677 get_next_frame (false);
678 set_image_and_draw ();
682 optional<int> n = time_until_next_frame();
686 get_next_frame (true);
693 GLVideoView::set_image_and_draw ()
695 auto pv = player_video().first;
699 _viewer->image_changed (pv);
705 GLVideoView::thread ()
708 start_of_thread ("GLVideoView");
710 #if defined(DCPOMATIC_OSX)
711 /* Without this we see errors like
712 * ../src/osx/cocoa/glcanvas.mm(194): assert ""context"" failed in SwapBuffers(): should have current context [in thread 700006970000]
714 WXGLSetCurrentContext (_context->GetWXGLContext());
716 if (!_setup_shaders_done) {
718 _setup_shaders_done = true;
722 #if defined(DCPOMATIC_LINUX) && defined(DCPOMATIC_HAVE_GLX_SWAP_INTERVAL_EXT)
723 if (_canvas->IsExtensionSupported("GLX_EXT_swap_control")) {
725 Display* dpy = wxGetX11Display();
726 glXSwapIntervalEXT (dpy, DefaultScreen(dpy), 1);
727 _vsync_enabled = true;
731 #ifdef DCPOMATIC_WINDOWS
732 if (_canvas->IsExtensionSupported("WGL_EXT_swap_control")) {
734 PFNWGLSWAPINTERVALEXTPROC swap = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT");
737 _vsync_enabled = true;
745 GLint swapInterval = 1;
746 CGLSetParameter (CGLGetCurrentContext(), kCGLCPSwapInterval, &swapInterval);
747 _vsync_enabled = true;
750 _video_texture.reset(new Texture(_optimise_for_j2k ? 2 : 1));
751 _subtitle_texture.reset(new Texture(1));
754 boost::mutex::scoped_lock lm (_playing_mutex);
755 while (!_playing && !_one_shot) {
756 _thread_work_condition.wait (lm);
762 } else if (_one_shot) {
764 set_image_and_draw ();
767 boost::this_thread::interruption_point ();
768 dcpomatic_sleep_milliseconds (time_until_next_frame().get_value_or(0));
771 /* XXX: leaks _context, but that seems preferable to deleting it here
772 * without also deleting the wxGLCanvas.
781 VideoView::NextFrameResult
782 GLVideoView::display_next_frame (bool non_blocking)
784 NextFrameResult const r = get_next_frame (non_blocking);
791 GLVideoView::request_one_shot ()
793 boost::mutex::scoped_lock lm (_playing_mutex);
795 _thread_work_condition.notify_all ();
799 Texture::Texture (GLint unpack_alignment)
800 : _unpack_alignment (unpack_alignment)
802 glGenTextures (1, &_name);
803 check_gl_error ("glGenTextures");
809 glDeleteTextures (1, &_name);
816 glBindTexture(GL_TEXTURE_2D, _name);
817 check_gl_error ("glBindTexture");
822 Texture::set (shared_ptr<const Image> image)
824 auto const create = !_size || image->size() != _size;
825 _size = image->size();
827 glPixelStorei (GL_UNPACK_ALIGNMENT, _unpack_alignment);
828 check_gl_error ("glPixelStorei");
830 DCPOMATIC_ASSERT (image->alignment() == Image::Alignment::COMPACT);
832 GLint internal_format;
836 switch (image->pixel_format()) {
837 case AV_PIX_FMT_BGRA:
838 internal_format = GL_RGBA8;
840 type = GL_UNSIGNED_BYTE;
842 case AV_PIX_FMT_RGBA:
843 internal_format = GL_RGBA8;
845 type = GL_UNSIGNED_BYTE;
847 case AV_PIX_FMT_RGB24:
848 internal_format = GL_RGBA8;
850 type = GL_UNSIGNED_BYTE;
852 case AV_PIX_FMT_XYZ12:
853 internal_format = GL_RGBA12;
855 type = GL_UNSIGNED_SHORT;
858 throw PixelFormatError ("Texture::set", image->pixel_format());
864 glTexImage2D (GL_TEXTURE_2D, 0, internal_format, _size->width, _size->height, 0, format, type, image->data()[0]);
865 check_gl_error ("glTexImage2D");
867 glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, _size->width, _size->height, format, type, image->data()[0]);
868 check_gl_error ("glTexSubImage2D");