/*
- Copyright (C) 2012-2014 Carl Hetherington <cth@carlh.net>
+ Copyright (C) 2012-2021 Carl Hetherington <cth@carlh.net>
- This program is free software; you can redistribute it and/or modify
+ This file is part of DCP-o-matic.
+
+ DCP-o-matic is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
- This program is distributed in the hope that it will be useful,
+ DCP-o-matic is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ along with DCP-o-matic. If not, see <http://www.gnu.org/licenses/>.
*/
+
/** @file src/sound_processor.cc
* @brief CinemaSoundProcessor class.
*/
+
#include "cinema_sound_processor.h"
#include "dolby_cp750.h"
+#include "usl.h"
+#include "datasat_ap2x.h"
#include "dcpomatic_assert.h"
#include <iostream>
#include <cassert>
+
using namespace std;
-vector<CinemaSoundProcessor const *> CinemaSoundProcessor::_cinema_sound_processors;
+
+vector<unique_ptr<const CinemaSoundProcessor>> CinemaSoundProcessor::_cinema_sound_processors;
+
/** @param i Our id.
* @param n User-visible name.
*/
-CinemaSoundProcessor::CinemaSoundProcessor (string i, string n)
+CinemaSoundProcessor::CinemaSoundProcessor (string i, string n, float knee, float below, float above)
: _id (i)
, _name (n)
+ , _knee (knee)
+ , _below (below)
+ , _above (above)
{
}
+
/** @return All available sound processors */
vector<CinemaSoundProcessor const *>
CinemaSoundProcessor::all ()
{
- return _cinema_sound_processors;
+ vector<CinemaSoundProcessor const *> raw;
+ for (auto& processor: _cinema_sound_processors) {
+ raw.push_back (processor.get());
+ }
+ return raw;
}
+
/** Set up the static _sound_processors vector; must be called before from_*
* methods are used.
*/
void
CinemaSoundProcessor::setup_cinema_sound_processors ()
{
- _cinema_sound_processors.push_back (new DolbyCP750);
+ _cinema_sound_processors.push_back (unique_ptr<CinemaSoundProcessor>(new DolbyCP750));
+ _cinema_sound_processors.push_back (unique_ptr<CinemaSoundProcessor>(new USL));
+ _cinema_sound_processors.push_back (unique_ptr<CinemaSoundProcessor>(new DatasatAP2x));
}
+
/** @param id One of our ids.
* @return Corresponding sound processor, or 0.
*/
CinemaSoundProcessor const *
CinemaSoundProcessor::from_id (string id)
{
- vector<CinemaSoundProcessor const *>::iterator i = _cinema_sound_processors.begin ();
+ auto i = _cinema_sound_processors.begin ();
while (i != _cinema_sound_processors.end() && (*i)->id() != id) {
++i;
}
if (i == _cinema_sound_processors.end ()) {
- return 0;
+ return nullptr;
}
- return *i;
+ return i->get();
}
-/** @param s A sound processor from our static list.
- * @return Index of the sound processor with the list, or -1.
- */
-int
-CinemaSoundProcessor::as_index (CinemaSoundProcessor const * s)
-{
- vector<CinemaSoundProcessor*>::size_type i = 0;
- while (i < _cinema_sound_processors.size() && _cinema_sound_processors[i] != s) {
- ++i;
- }
-
- if (i == _cinema_sound_processors.size ()) {
- return -1;
- }
-
- return i;
-}
/** @param i An index returned from as_index().
* @return Corresponding sound processor.
CinemaSoundProcessor const *
CinemaSoundProcessor::from_index (int i)
{
- DCPOMATIC_ASSERT (i <= int(_cinema_sound_processors.size ()));
- return _cinema_sound_processors[i];
+ DCPOMATIC_ASSERT (i >= 0 && i < int(_cinema_sound_processors.size()));
+ return _cinema_sound_processors[i].get();
+}
+
+
+float
+CinemaSoundProcessor::db_for_fader_change (float from, float to) const
+{
+ float db = 0;
+
+ if (from < to) {
+ if (from <= _knee) {
+ float const t = min (to, _knee);
+ db += (t - from) * _below;
+ }
+
+ if (to > 4) {
+ float const t = max (from, _knee);
+ db += (to - t) * _above;
+ }
+ } else {
+ if (from >= _knee) {
+ float const t = max (to, _knee);
+ db -= (from - t) * _above;
+ }
+
+ if (to < _knee) {
+ float const t = min (from, _knee);
+ db -= (t - to) * _below;
+ }
+ }
+
+ return db;
}