/*
- Copyright (C) 2012-2014 Carl Hetherington <cth@carlh.net>
+ Copyright (C) 2012-2015 Carl Hetherington <cth@carlh.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include "video_decoder.h"
#include "image.h"
-#include "content_video.h"
+#include "raw_image_proxy.h"
+#include "film.h"
+#include "log.h"
+#include "compose.hpp"
+#include <iostream>
#include "i18n.h"
using std::cout;
using std::list;
+using std::max;
+using std::back_inserter;
using boost::shared_ptr;
using boost::optional;
#else
: _video_content (c)
#endif
+ , _last_seek_accurate (true)
+ , _ignore_video (false)
{
-
+ _black_image.reset (new Image (AV_PIX_FMT_RGB24, _video_content->video_size(), true));
+ _black_image->make_black ();
}
list<ContentVideo>
-VideoDecoder::decoded_video (VideoFrame frame)
+VideoDecoder::decoded_video (Frame frame)
{
list<ContentVideo> output;
-
+
for (list<ContentVideo>::const_iterator i = _decoded_video.begin(); i != _decoded_video.end(); ++i) {
if (i->frame == frame) {
output.push_back (*i);
* @return Frames; there may be none (if there is no video there), 1 for 2D or 2 for 3D.
*/
list<ContentVideo>
-VideoDecoder::get_video (VideoFrame frame, bool accurate)
+VideoDecoder::get_video (Frame frame, bool accurate)
{
- if (_decoded_video.empty() || (frame < _decoded_video.front().frame || frame > (_decoded_video.back().frame + 1))) {
- /* Either we have no decoded data, or what we do have is a long way from what we want: seek */
+ /* At this stage, if we have get_video()ed before, _decoded_video will contain the last frame that this
+ method returned (and possibly a few more). If the requested frame is not in _decoded_video and it is not the next
+ one after the end of _decoded_video we need to seek.
+ */
+
+ _video_content->film()->log()->log (String::compose ("VD has request for %1", frame), LogEntry::TYPE_DEBUG_DECODE);
+
+ if (_decoded_video.empty() || frame < _decoded_video.front().frame || frame > (_decoded_video.back().frame + 1)) {
seek (ContentTime::from_frames (frame, _video_content->video_frame_rate()), accurate);
}
/* Now enough pass() calls should either:
* (a) give us what we want, or
- * (b) hit the end of the decoder.
+ * (b) give us something after what we want, indicating that we will never get what we want, or
+ * (c) hit the end of the decoder.
*/
if (accurate) {
/* We are being accurate, so we want the right frame.
break;
}
- if (pass ()) {
+ if (pass (PASS_REASON_VIDEO, accurate)) {
/* The decoder has nothing more for us */
break;
}
dec = decoded_video (frame);
} else {
/* Any frame will do: use the first one that comes out of pass() */
- while (_decoded_video.empty() && !pass ()) {}
+ while (_decoded_video.empty() && !pass (PASS_REASON_VIDEO, accurate)) {}
if (!_decoded_video.empty ()) {
dec.push_back (_decoded_video.front ());
}
}
- /* Clean up decoded_video */
- while (!_decoded_video.empty() && _decoded_video.front().frame < (frame - 1)) {
+ /* Clean up _decoded_video; keep the frame we are returning (which may have two images
+ for 3D), but nothing before that */
+ while (!_decoded_video.empty() && _decoded_video.front().frame < dec.front().frame) {
_decoded_video.pop_front ();
}
return dec;
}
+/** Fill _decoded_video from `from' up to, but not including, `to' with
+ * a frame for one particular Eyes value (which could be EYES_BOTH,
+ * EYES_LEFT or EYES_RIGHT)
+ */
+void
+VideoDecoder::fill_one_eye (Frame from, Frame to, Eyes eye)
+{
+ if (to == 0) {
+ /* Already OK */
+ return;
+ }
-/** Called by subclasses when they have a video frame ready */
+ /* Fill with black... */
+ shared_ptr<const ImageProxy> filler_image (new RawImageProxy (_black_image));
+ Part filler_part = PART_WHOLE;
+
+ /* ...unless there's some video we can fill with */
+ if (!_decoded_video.empty ()) {
+ filler_image = _decoded_video.back().image;
+ filler_part = _decoded_video.back().part;
+ }
+
+ for (Frame i = from; i < to; ++i) {
+#ifdef DCPOMATIC_DEBUG
+ test_gaps++;
+#endif
+ _decoded_video.push_back (
+ ContentVideo (filler_image, eye, filler_part, i)
+ );
+ }
+}
+
+/** Fill _decoded_video from `from' up to, but not including, `to'
+ * adding both left and right eye frames.
+ */
void
-VideoDecoder::video (shared_ptr<const ImageProxy> image, VideoFrame frame)
+VideoDecoder::fill_both_eyes (Frame from, Frame to, Eyes eye)
{
- /* We should not receive the same thing twice */
- assert (_decoded_video.empty() || frame != _decoded_video.back().frame);
+ if (to == 0 && eye == EYES_LEFT) {
+ /* Already OK */
+ return;
+ }
+
+ /* Fill with black... */
+ shared_ptr<const ImageProxy> filler_left_image (new RawImageProxy (_black_image));
+ shared_ptr<const ImageProxy> filler_right_image (new RawImageProxy (_black_image));
+ Part filler_left_part = PART_WHOLE;
+ Part filler_right_part = PART_WHOLE;
- /* Fill in gaps */
- /* XXX: 3D */
+ /* ...unless there's some video we can fill with */
+ for (list<ContentVideo>::const_reverse_iterator i = _decoded_video.rbegin(); i != _decoded_video.rend(); ++i) {
+ if (i->eyes == EYES_LEFT && !filler_left_image) {
+ filler_left_image = i->image;
+ filler_left_part = i->part;
+ } else if (i->eyes == EYES_RIGHT && !filler_right_image) {
+ filler_right_image = i->image;
+ filler_right_part = i->part;
+ }
+
+ if (filler_left_image && filler_right_image) {
+ break;
+ }
+ }
+
+ Frame filler_frame = from;
+ Eyes filler_eye = _decoded_video.empty() ? EYES_LEFT : _decoded_video.back().eyes;
+
+ if (_decoded_video.empty ()) {
+ filler_frame = 0;
+ filler_eye = EYES_LEFT;
+ } else if (_decoded_video.back().eyes == EYES_LEFT) {
+ filler_frame = _decoded_video.back().frame;
+ filler_eye = EYES_RIGHT;
+ } else if (_decoded_video.back().eyes == EYES_RIGHT) {
+ filler_frame = _decoded_video.back().frame + 1;
+ filler_eye = EYES_LEFT;
+ }
+
+ while (filler_frame != to || filler_eye != eye) {
- while (!_decoded_video.empty () && (_decoded_video.back().frame + 1) < frame) {
#ifdef DCPOMATIC_DEBUG
test_gaps++;
#endif
+
_decoded_video.push_back (
ContentVideo (
- _decoded_video.back().image,
- _decoded_video.back().eyes,
- _decoded_video.back().part,
- _decoded_video.back().frame + 1
+ filler_eye == EYES_LEFT ? filler_left_image : filler_right_image,
+ filler_eye,
+ filler_eye == EYES_LEFT ? filler_left_part : filler_right_part,
+ filler_frame
)
);
+
+ if (filler_eye == EYES_LEFT) {
+ filler_eye = EYES_RIGHT;
+ } else {
+ filler_eye = EYES_LEFT;
+ ++filler_frame;
+ }
}
-
+}
+
+/** Called by subclasses when they have a video frame ready */
+void
+VideoDecoder::video (shared_ptr<const ImageProxy> image, Frame frame)
+{
+ if (_ignore_video) {
+ return;
+ }
+
+ _video_content->film()->log()->log (String::compose ("VD receives %1", frame), LogEntry::TYPE_DEBUG_DECODE);
+
+ /* We may receive the same frame index twice for 3D, and we need to know
+ when that happens.
+ */
+ bool const same = (!_decoded_video.empty() && frame == _decoded_video.back().frame);
+
+ /* Work out what we are going to push into _decoded_video next */
+ list<ContentVideo> to_push;
switch (_video_content->video_frame_type ()) {
case VIDEO_FRAME_TYPE_2D:
- _decoded_video.push_back (ContentVideo (image, EYES_BOTH, PART_WHOLE, frame));
+ to_push.push_back (ContentVideo (image, EYES_BOTH, PART_WHOLE, frame));
break;
case VIDEO_FRAME_TYPE_3D_ALTERNATE:
- _decoded_video.push_back (ContentVideo (image, (frame % 2) ? EYES_RIGHT : EYES_LEFT, PART_WHOLE, frame));
+ to_push.push_back (ContentVideo (image, same ? EYES_RIGHT : EYES_LEFT, PART_WHOLE, frame));
break;
case VIDEO_FRAME_TYPE_3D_LEFT_RIGHT:
- _decoded_video.push_back (ContentVideo (image, EYES_LEFT, PART_LEFT_HALF, frame));
- _decoded_video.push_back (ContentVideo (image, EYES_RIGHT, PART_RIGHT_HALF, frame));
+ to_push.push_back (ContentVideo (image, EYES_LEFT, PART_LEFT_HALF, frame));
+ to_push.push_back (ContentVideo (image, EYES_RIGHT, PART_RIGHT_HALF, frame));
break;
case VIDEO_FRAME_TYPE_3D_TOP_BOTTOM:
- _decoded_video.push_back (ContentVideo (image, EYES_LEFT, PART_TOP_HALF, frame));
- _decoded_video.push_back (ContentVideo (image, EYES_RIGHT, PART_BOTTOM_HALF, frame));
+ to_push.push_back (ContentVideo (image, EYES_LEFT, PART_TOP_HALF, frame));
+ to_push.push_back (ContentVideo (image, EYES_RIGHT, PART_BOTTOM_HALF, frame));
break;
case VIDEO_FRAME_TYPE_3D_LEFT:
- _decoded_video.push_back (ContentVideo (image, EYES_LEFT, PART_WHOLE, frame));
+ to_push.push_back (ContentVideo (image, EYES_LEFT, PART_WHOLE, frame));
break;
case VIDEO_FRAME_TYPE_3D_RIGHT:
- _decoded_video.push_back (ContentVideo (image, EYES_RIGHT, PART_WHOLE, frame));
+ to_push.push_back (ContentVideo (image, EYES_RIGHT, PART_WHOLE, frame));
break;
default:
- assert (false);
+ DCPOMATIC_ASSERT (false);
+ }
+
+ /* Now VideoDecoder is required never to have gaps in the frames that it presents
+ via get_video(). Hence we need to fill in any gap between the last thing in _decoded_video
+ and the things we are about to push.
+ */
+
+ optional<Frame> from;
+ optional<Frame> to;
+
+ if (_decoded_video.empty() && _last_seek_time && _last_seek_accurate) {
+ from = _last_seek_time->frames_round (_video_content->video_frame_rate ());
+ to = to_push.front().frame;
+ } else if (!_decoded_video.empty ()) {
+ from = _decoded_video.back().frame + 1;
+ to = to_push.front().frame;
+ }
+
+ /* If we've pre-rolled on a seek we may now receive out-of-order frames
+ (frames before the last seek time) which we can just ignore.
+ */
+
+ if (from && to && from.get() > to.get()) {
+ return;
+ }
+
+ if (from) {
+ switch (_video_content->video_frame_type ()) {
+ case VIDEO_FRAME_TYPE_2D:
+ fill_one_eye (from.get(), to.get (), EYES_BOTH);
+ break;
+ case VIDEO_FRAME_TYPE_3D_LEFT_RIGHT:
+ case VIDEO_FRAME_TYPE_3D_TOP_BOTTOM:
+ case VIDEO_FRAME_TYPE_3D_ALTERNATE:
+ fill_both_eyes (from.get(), to.get(), to_push.front().eyes);
+ break;
+ case VIDEO_FRAME_TYPE_3D_LEFT:
+ fill_one_eye (from.get(), to.get (), EYES_LEFT);
+ break;
+ case VIDEO_FRAME_TYPE_3D_RIGHT:
+ fill_one_eye (from.get(), to.get (), EYES_RIGHT);
+ }
+ }
+
+ copy (to_push.begin(), to_push.end(), back_inserter (_decoded_video));
+
+ /* We can't let this build up too much or we will run out of memory. There is a
+ `best' value for the allowed size of _decoded_video which balances memory use
+ with decoding efficiency (lack of seeks). Throwing away video frames here
+ is not a problem for correctness, so do it.
+ */
+ while (_decoded_video.size() > 96) {
+ _decoded_video.pop_back ();
}
}
void
-VideoDecoder::seek (ContentTime, bool)
+VideoDecoder::seek (ContentTime s, bool accurate)
{
_decoded_video.clear ();
+ _last_seek_time = s;
+ _last_seek_accurate = accurate;
}
+/** Set this player never to produce any video data */
+void
+VideoDecoder::set_ignore_video ()
+{
+ _ignore_video = true;
+}