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Move video frame rate ('prepared-for') into Content.
[dcpomatic.git]
/
src
/
lib
/
audio_content.h
diff --git
a/src/lib/audio_content.h
b/src/lib/audio_content.h
index cfce3fb835c5ae75c52a6b63a011c5d4ecdf7458..7de0742a51067fdfc061f6e66c1d1f9c401a42f3 100644
(file)
--- a/
src/lib/audio_content.h
+++ b/
src/lib/audio_content.h
@@
-37,7
+37,6
@@
public:
static int const STREAMS;
static int const GAIN;
static int const DELAY;
static int const STREAMS;
static int const GAIN;
static int const DELAY;
- static int const VIDEO_FRAME_RATE;
};
class AudioContent : public ContentPart
};
class AudioContent : public ContentPart
@@
-69,9
+68,6
@@
public:
return _delay;
}
return _delay;
}
- double video_frame_rate () const;
- void set_video_frame_rate (double r);
-
std::string processing_description () const;
std::vector<AudioStreamPtr> streams () const {
std::string processing_description () const;
std::vector<AudioStreamPtr> streams () const {
@@
-92,7
+88,6
@@
private:
double _gain;
/** Delay to apply to audio (positive moves audio later) in milliseconds */
int _delay;
double _gain;
/** Delay to apply to audio (positive moves audio later) in milliseconds */
int _delay;
- boost::optional<double> _video_frame_rate;
std::vector<AudioStreamPtr> _streams;
};
std::vector<AudioStreamPtr> _streams;
};