- AudioFrame decoded_offset = 0;
-
- /* Now enough pass() calls will either:
- * (a) give us what we want, or
- * (b) hit the end of the decoder.
- *
- * If we are being accurate, we want the right frames,
- * otherwise any frames will do.
- */
- if (accurate) {
- /* Keep stuffing data into _decoded_audio until we have enough data, or the subclass does not want to give us any more */
- while (!pass() && (_decoded_audio.frame > frame || (_decoded_audio.frame + _decoded_audio.audio->frames()) < end)) {}
- decoded_offset = frame - _decoded_audio.frame;
- } else {
- while (!pass() && _decoded_audio.audio->frames() < length) {}
- /* Use decoded_offset of 0, as we don't really care what frames we return */
+
+ auto const first_since_seek = _positions[stream] == 0;
+ auto const need_reset = !first_since_seek && (std::abs(_positions[stream] - time.frames_round(resampled_rate)) > slack_frames);
+
+ if (need_reset) {
+ LOG_GENERAL (
+ "Reset audio position: was %1, new data at %2, slack: %3 frames",
+ _positions[stream],
+ time.frames_round(resampled_rate),
+ std::abs(_positions[stream] - time.frames_round(resampled_rate))
+ );