+ }
+
+ /* Amount of error we will tolerate on audio timestamps; see comment below.
+ * We'll use 1 24fps video frame as this seems to be roughly how ffplay does it.
+ */
+ Frame const slack_frames = resampled_rate / 24;
+
+ /* first_since_seek is set to true if this is the first data we have
+ received since initialisation or seek. We'll set the position based
+ on the ContentTime that was given. After this first time we just
+ count samples unless the timestamp is more than slack_frames away
+ from where we think it should be. This is because ContentTimes seem
+ to be slightly unreliable from FFmpegDecoder (i.e. not sample
+ accurate), but we still need to obey them sometimes otherwise we get
+ sync problems such as #1833.
+ */
+
+ auto const first_since_seek = _positions[stream] == 0;
+ auto const need_reset = !first_since_seek && (std::abs(_positions[stream] - time.frames_round(resampled_rate)) > slack_frames);
+
+ if (need_reset) {
+ LOG_GENERAL (
+ "Reset audio position: was %1, new data at %2, slack: %3 frames",
+ _positions[stream],
+ time.frames_round(resampled_rate),
+ std::abs(_positions[stream] - time.frames_round(resampled_rate))
+ );
+ }
+
+ if (first_since_seek || need_reset) {
+ _positions[stream] = time.frames_round (resampled_rate);
+ }
+
+ if (first_since_seek && _content->delay() > 0) {
+ silence (stream, _content->delay());