- if (_audio_content->content_audio_frame_rate() != _audio_content->output_audio_frame_rate()) {
-
- shared_ptr<const Film> film = _film.lock ();
- assert (film);
-
- stringstream s;
- s << String::compose (
- "Will resample audio from %1 to %2",
- _audio_content->content_audio_frame_rate(), _audio_content->output_audio_frame_rate()
- );
-
- film->log()->log (s.str ());
-
- /* We will be using planar float data when we call the
- resampler. As far as I can see, the audio channel
- layout is not necessary for our purposes; it seems
- only to be used get the number of channels and
- decide if rematrixing is needed. It won't be, since
- input and output layouts are the same.
+ if (ignore ()) {
+ return;
+ }
+
+ if (_positions[stream] == 0) {
+ /* This is the first data we have received since initialisation or seek. Set
+ the position based on the ContentTime that was given. After this first time
+ we just count samples, as it seems that ContentTimes are unreliable from
+ FFmpegDecoder (not quite continuous; perhaps due to some rounding error).