- stringstream s;
- s << String::compose ("Will resample audio from %1 to %2", _audio_content->content_audio_frame_rate(), _output_audio_frame_rate);
- _film->log()->log (s.str ());
-
- /* We will be using planar float data when we call the
- resampler. As far as I can see, the audio channel
- layout is not necessary for our purposes; it seems
- only to be used get the number of channels and
- decide if rematrixing is needed. It won't be, since
- input and output layouts are the same.
- */
-
- _swr_context = swr_alloc_set_opts (
- 0,
- av_get_default_channel_layout (MAX_AUDIO_CHANNELS),
- AV_SAMPLE_FMT_FLTP,
- _output_audio_frame_rate,
- av_get_default_channel_layout (MAX_AUDIO_CHANNELS),
- AV_SAMPLE_FMT_FLTP,
- _audio_content->content_audio_frame_rate(),
- 0, 0
- );
-
- swr_init (_swr_context);
- } else {
- _swr_context = 0;
- }
-}
-
-AudioDecoder::~AudioDecoder ()
-{
- if (_swr_context) {
- swr_free (&_swr_context);
- }