+ AudioDecoder (boost::shared_ptr<const AudioContent>);
+
+ boost::shared_ptr<const AudioContent> audio_content () const {
+ return _audio_content;
+ }
+
+ /** Try to fetch some audio from a specific place in this content.
+ * @param frame Frame to start from.
+ * @param length Frames to get.
+ * @param accurate true to try hard to return frames from exactly `frame', false if we don't mind nearby frames.
+ * @return Time-stamped audio data which may or may not be from the location (and of the length) requested.
+ */
+ boost::shared_ptr<ContentAudio> get_audio (AudioFrame time, AudioFrame length, bool accurate);
+
+protected:
+
+ void seek (ContentTime time, bool accurate);
+ void audio (boost::shared_ptr<const AudioBuffers>, ContentTime);
+ void flush ();
+ void reset_decoded_audio ();
+
+ boost::shared_ptr<const AudioContent> _audio_content;
+ boost::shared_ptr<Resampler> _resampler;
+ boost::optional<AudioFrame> _audio_position;
+ /** Currently-available decoded audio data */
+ ContentAudio _decoded_audio;