+
+void
+TimedAudioSource::connect_audio (shared_ptr<TimedAudioSink> s)
+{
+ Audio.connect (bind (&TimedAudioSink::process_audio, s, _1, _2));
+}
+
+void
+TimedAudioSource::connect_audio (shared_ptr<AudioSink> s)
+{
+ Audio.connect (bind (&AudioSink::process_audio, s, _1));
+}