- DCPTime seek_to;
- DCPTime next = _video.get().second;
- if (_awaiting && _awaiting > next) {
- /* We have recently done a player_changed seek and our buffers haven't been refilled yet,
- so assume that we're seeking to the same place as last time.
- */
- seek_to = *_awaiting;
- } else {
- seek_to = next;
+ if (type == CHANGE_TYPE_PENDING) {
+ ++_suspended;
+ } else if (type == CHANGE_TYPE_DONE) {
+ --_suspended;
+ if (_died || _pending_seek_position || frequent) {
+ lm.unlock ();
+ _summon.notify_all ();
+ return;
+ }
+
+ DCPTime seek_to;
+ DCPTime next = _video.get().second;
+ if (_awaiting && _awaiting > next) {
+ /* We have recently done a player_changed seek and our buffers haven't been refilled yet,
+ so assume that we're seeking to the same place as last time.
+ */
+ seek_to = *_awaiting;
+ } else {
+ seek_to = next;
+ }
+
+ seek_unlocked (seek_to, true);
+ _awaiting = seek_to;
+ } else if (type == CHANGE_TYPE_CANCELLED) {
+ --_suspended;