+ void set_nagged (Nag nag, bool nagged) {
+ maybe_set (_nagged[nag], nagged);
+ }
+
+ void set_cover_sheet (std::string s) {
+ maybe_set (_cover_sheet, s);
+ }
+
+ void reset_cover_sheet ();
+
+ void set_notification (Notification n, bool v) {
+ maybe_set (_notification[n], v);
+ }
+
+ void set_barco_username (std::string u) {
+ maybe_set (_barco_username, u);
+ }
+
+ void unset_barco_username () {
+ maybe_set (_barco_username, boost::optional<std::string>());
+ }
+
+ void set_barco_password (std::string p) {
+ maybe_set (_barco_password, p);
+ }
+
+ void unset_barco_password () {
+ maybe_set (_barco_password, boost::optional<std::string>());
+ }
+
+ void set_christie_username (std::string u) {
+ maybe_set (_christie_username, u);
+ }
+
+ void unset_christie_username () {
+ maybe_set (_christie_username, boost::optional<std::string>());
+ }
+
+ void set_christie_password (std::string p) {
+ maybe_set (_christie_password, p);
+ }
+
+ void unset_christie_password () {
+ maybe_set (_christie_password, boost::optional<std::string>());
+ }
+
+ void set_gdc_username (std::string u) {
+ maybe_set (_gdc_username, u);
+ }
+
+ void unset_gdc_username () {
+ maybe_set (_gdc_username, boost::optional<std::string>());
+ }
+
+ void set_gdc_password (std::string p) {
+ maybe_set (_gdc_password, p);
+ }
+
+ void unset_gdc_password () {
+ maybe_set (_gdc_password, boost::optional<std::string>());
+ }
+
+ void set_interface_complexity (Interface i) {
+ maybe_set (_interface_complexity, i, INTERFACE_COMPLEXITY);
+ }
+
+ void set_player_mode (PlayerMode m) {
+ maybe_set (_player_mode, m);
+ }
+