-#include "delay_line.h"
-#include "subtitle.h"
-#include "filter_graph.h"
-
-using std::string;
-using std::stringstream;
-using std::min;
-using std::list;
-using boost::shared_ptr;
-
-/** @param f Film.
- * @param o Options.
- * @param j Job that we are running within, or 0
- * @param minimal true to do the bare minimum of work; just run through the content. Useful for acquiring
- * accurate frame counts as quickly as possible. This generates no video or audio output.
- * @param ignore_length Ignore the content's claimed length when computing progress.
- */
-Decoder::Decoder (boost::shared_ptr<Film> f, boost::shared_ptr<const Options> o, Job* j, bool minimal, bool ignore_length)
- : _film (f)
- , _opt (o)
- , _job (j)
- , _minimal (minimal)
- , _ignore_length (ignore_length)
- , _video_frame_index (0)
- , _delay_line (0)
- , _delay_in_frames (0)
- , _audio_frames_processed (0)
-{
-
-}
-
-Decoder::~Decoder ()
-{
- delete _delay_line;
-}
-
-/** Start off a decode processing run */
-void
-Decoder::process_begin ()
-{
- _delay_in_frames = _film->audio_delay() * audio_sample_rate() / 1000;
- delete _delay_line;
- _delay_line = new DelayLine (audio_channels(), _delay_in_frames);
-
- _audio_frames_processed = 0;
-}
-
-/** Finish off a decode processing run */
-void
-Decoder::process_end ()
-{
- if (_delay_in_frames < 0 && _opt->decode_audio && audio_channels()) {
- shared_ptr<AudioBuffers> b (new AudioBuffers (audio_channels(), -_delay_in_frames));
- b->make_silent ();
- emit_audio (b);
- }
-
- /* If we cut the decode off, the audio may be short; push some silence
- in to get it to the right length.
- */
-
- int64_t const video_length_in_audio_frames = ((int64_t) video_frame_index() * audio_sample_rate() / frames_per_second());
- int64_t const audio_short_by_frames = video_length_in_audio_frames - _audio_frames_processed;
-
- _film->log()->log (
- String::compose ("Source length is %1 (%2 audio frames); %3 frames of audio processed.",
- video_frame_index(),
- video_length_in_audio_frames,
- _audio_frames_processed)
- );
-
- if (audio_short_by_frames > 0 && _opt->decode_audio && audio_channels()) {
-
- _film->log()->log (String::compose ("Source length is %1; %2 frames of audio processed.", video_frame_index(), _audio_frames_processed));
- _film->log()->log (String::compose ("Adding %1 frames of silence to the end.", audio_short_by_frames));
-
- shared_ptr<AudioBuffers> b (new AudioBuffers (audio_channels(), audio_short_by_frames));
- b->make_silent ();
- emit_audio (b);
- }
-}
-
-/** Start decoding */
-void
-Decoder::go ()
-{
- process_begin ();
-
- if (_job && !_film->dcp_length()) {
- _job->set_progress_unknown ();
- }
-
- while (pass () == false) {
- if (_job && _film->dcp_length()) {
- _job->set_progress (float (_video_frame_index) / _film->dcp_length().get());
- }
- }
-
- process_end ();
-}
-
-/** Run one pass. This may or may not generate any actual video / audio data;
- * some decoders may require several passes to generate a single frame.
- * @return true if we have finished processing all data; otherwise false.
- */
-bool
-Decoder::pass ()
-{
- if (!_ignore_length && _video_frame_index >= _film->dcp_length()) {
- return true;
- }
-
- return do_pass ();
-}
-
-/** Called by subclasses to tell the world that some audio data is ready
- * @param data Audio data, in Film::audio_sample_format.
- * @param size Number of bytes of data.
- */
-void
-Decoder::process_audio (uint8_t* data, int size)
-{
- if (size == 0) {
- return;
- }
-
- assert (_film->audio_channels());
- assert (bytes_per_audio_sample());
-
- /* Deinterleave and convert to float */
-
- assert ((size % (bytes_per_audio_sample() * audio_channels())) == 0);
-
- int const total_samples = size / bytes_per_audio_sample();
- int const frames = total_samples / _film->audio_channels();
- shared_ptr<AudioBuffers> audio (new AudioBuffers (audio_channels(), frames));
-
- switch (audio_sample_format()) {
- case AV_SAMPLE_FMT_S16:
- {
- int16_t* p = (int16_t *) data;
- int sample = 0;
- int channel = 0;
- for (int i = 0; i < total_samples; ++i) {
- audio->data(channel)[sample] = float(*p++) / (1 << 15);
-
- ++channel;
- if (channel == _film->audio_channels()) {
- channel = 0;
- ++sample;
- }
- }
- }
- break;
-
- case AV_SAMPLE_FMT_S32:
- {
- int32_t* p = (int32_t *) data;
- int sample = 0;
- int channel = 0;
- for (int i = 0; i < total_samples; ++i) {
- audio->data(channel)[sample] = float(*p++) / (1 << 31);
-
- ++channel;
- if (channel == _film->audio_channels()) {
- channel = 0;
- ++sample;
- }
- }
- }
-
- case AV_SAMPLE_FMT_FLTP:
- {
- float* p = reinterpret_cast<float*> (data);
- for (int i = 0; i < _film->audio_channels(); ++i) {
- memcpy (audio->data(i), p, frames * sizeof(float));
- p += frames;
- }
- }
- break;
-
- default:
- assert (false);
- }
-
- /* Maybe apply gain */
- if (_film->audio_gain() != 0) {
- float const linear_gain = pow (10, _film->audio_gain() / 20);
- for (int i = 0; i < _film->audio_channels(); ++i) {
- for (int j = 0; j < frames; ++j) {
- audio->data(i)[j] *= linear_gain;
- }
- }
- }
-
- _delay_line->feed (audio);
- emit_audio (audio);
-}