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Wake UI with a wxEVT_IDLE which is the event that SignalManager::ui_idle is tied to.
[dcpomatic.git]
/
src
/
lib
/
timer.h
diff --git
a/src/lib/timer.h
b/src/lib/timer.h
index 173d0d961f44daed81d3145d4c5a24d3edfe8c75..4293fee0deefd5abe5fd23c8ef84d72be4462d63 100644
(file)
--- a/
src/lib/timer.h
+++ b/
src/lib/timer.h
@@
-25,9
+25,9
@@
#ifndef DCPOMATIC_TIMER_H
#define DCPOMATIC_TIMER_H
#ifndef DCPOMATIC_TIMER_H
#define DCPOMATIC_TIMER_H
+#include <sys/time.h>
#include <string>
#include <map>
#include <string>
#include <map>
-#include <sys/time.h>
/** @class PeriodTimer
* @brief A class to allow timing of a period within the caller.
/** @class PeriodTimer
* @brief A class to allow timing of a period within the caller.
@@
-39,7
+39,7
@@
class PeriodTimer
public:
PeriodTimer (std::string n);
~PeriodTimer ();
public:
PeriodTimer (std::string n);
~PeriodTimer ();
-
+
private:
/** name to use when giving output */
private:
/** name to use when giving output */
@@
-53,7
+53,7
@@
private:
* spends in one of a set of states.
*
* Once constructed, the caller can call set_state() whenever
* spends in one of a set of states.
*
* Once constructed, the caller can call set_state() whenever
- * its state changes.
When StateTimer is destroyed, it will
+ * its state changes. When StateTimer is destroyed, it will
* output (to cout) a summary of the time spent in each state.
*/
class StateTimer
* output (to cout) a summary of the time spent in each state.
*/
class StateTimer