- /* Write the sound asset into the film directory so that we leave the creation
- of the DCP directory until the last minute. Some versions of windows inexplicably
- don't like overwriting existing files here, so try to remove it using boost.
- */
- boost::system::error_code ec;
- boost::filesystem::remove (_film->file (_film->audio_mxf_filename ()), ec);
- if (ec) {
- _film->log()->log (String::compose ("Could not remove existing audio MXF file (%1)", ec.value ()));
- }
-