- int _queued_full_in_memory;
- mutable boost::mutex _mutex;
- boost::condition _condition;
- boost::shared_ptr<const EncodedData> _last_written;
- int _last_written_frame;
- static const int _maximum_frames_in_memory;
-
- boost::shared_ptr<libdcp::MonoPictureAsset> _picture_asset;
- boost::shared_ptr<libdcp::MonoPictureAssetWriter> _picture_asset_writer;
- boost::shared_ptr<libdcp::SoundAsset> _sound_asset;
- boost::shared_ptr<libdcp::SoundAssetWriter> _sound_asset_writer;
+ /** number of FULL frames whose JPEG200 data is currently held in RAM */
+ int _queued_full_in_memory = 0;
+ /** mutex for thread state */
+ mutable boost::mutex _state_mutex;
+ /** condition to manage thread wakeups when we have nothing to do */
+ boost::condition _empty_condition;
+ /** condition to manage thread wakeups when we have too much to do */
+ boost::condition _full_condition;
+ /** maximum number of frames to hold in memory, for when we are managing
+ * ordering
+ */
+ int _maximum_frames_in_memory;
+ unsigned int _maximum_queue_size;
+
+ class LastWritten
+ {
+ public:
+ LastWritten()
+ : _frame(-1)
+ , _eyes(Eyes::RIGHT)
+ {}
+
+ /** @return true if qi is the next item after this one */
+ bool next (QueueItem qi) const;
+ void update (QueueItem qi);
+
+ int frame () const {
+ return _frame;
+ }
+
+ private:
+ int _frame;
+ Eyes _eyes;
+ };
+
+ /** The last frame written to each reel */
+ std::vector<LastWritten> _last_written;
+
+ /** number of FULL written frames */
+ int _full_written = 0;
+ /** number of FAKE written frames */
+ int _fake_written = 0;
+ int _repeat_written = 0;
+ /** number of frames pushed to disk and then recovered
+ due to the limit of frames to be held in memory.
+ */
+ int _pushed_to_disk = 0;
+
+ bool _text_only;
+
+ boost::mutex _digest_progresses_mutex;
+ std::map<boost::thread::id, float> _digest_progresses;
+
+ std::list<ReferencedReelAsset> _reel_assets;
+
+ FontIdMap _fonts;
+ /** If we are given many fonts, but we're making an Interop DCP, we'll choose a single
+ * one that we'll use everywher. This is that chosen font.
+ */
+ std::shared_ptr<dcpomatic::Font> _chosen_interop_font;
+
+ /** true if any reel has any subtitles */
+ bool _have_subtitles = false;
+ /** all closed caption tracks that we have on any reel */
+ std::set<DCPTextTrack> _have_closed_captions;
+
+ struct HangingText {
+ PlayerText text;
+ TextType type;
+ boost::optional<DCPTextTrack> track;
+ dcpomatic::DCPTimePeriod period;
+ };
+
+ std::vector<HangingText> _hanging_texts;