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If we are requesting audio from before the start of a piece of content we need to...
[dcpomatic.git]
/
src
/
wx
/
audio_plot.h
diff --git
a/src/wx/audio_plot.h
b/src/wx/audio_plot.h
index 094f8e1b0124527e4b27794d53c4f1a3c14e832b..adf11e633030262a62dfa4802f3c3cc5e7bcaf6d 100644
(file)
--- a/
src/wx/audio_plot.h
+++ b/
src/wx/audio_plot.h
@@
-23,6
+23,8
@@
#include "lib/util.h"
#include "lib/audio_analysis.h"
#include "lib/util.h"
#include "lib/audio_analysis.h"
+struct Metrics;
+
class AudioPlot : public wxPanel
{
public:
class AudioPlot : public wxPanel
{
public:
@@
-39,25
+41,18
@@
public:
private:
void paint ();
private:
void paint ();
+ void plot_peak (wxGraphicsPath &, int, Metrics const &) const;
+ void plot_rms (wxGraphicsPath &, int, Metrics const &) const;
+ float y_for_linear (float, Metrics const &) const;
boost::shared_ptr<AudioAnalysis> _analysis;
boost::shared_ptr<AudioAnalysis> _analysis;
- bool _channel_visible[MAX_AUDIO_CHANNELS];
+ bool _channel_visible[MAX_
DCP_
AUDIO_CHANNELS];
bool _type_visible[AudioPoint::COUNT];
/** gain to apply in dB */
float _gain;
int _smoothing;
std::vector<wxColour> _colours;
bool _type_visible[AudioPoint::COUNT];
/** gain to apply in dB */
float _gain;
int _smoothing;
std::vector<wxColour> _colours;
- void plot_peak (wxGraphicsPath &, int) const;
- void plot_rms (wxGraphicsPath &, int) const;
- float y_for_linear (float) const;
-
- double _db_label_width;
- int _height;
- int _y_origin;
- float _x_scale;
- float _y_scale;
-
wxString _message;
static const int _minimum;
wxString _message;
static const int _minimum;