return;
}
_film->Change.connect (bind(&FilmEditor::film_change, this, _1, _2));
_film->ContentChange.connect (bind(&FilmEditor::film_content_change, this, _1, _3));
return;
}
_film->Change.connect (bind(&FilmEditor::film_change, this, _1, _2));
_film->ContentChange.connect (bind(&FilmEditor::film_content_change, this, _1, _3));