+ /* In an ideal world, what we would do here is:
+ *
+ * 1. convert to XYZ exactly as we do in the DCP creation path.
+ * 2. convert back to RGB for the preview display, compensating
+ * for the monitor etc. etc.
+ *
+ * but this is inefficient if the source is RGB. Since we don't
+ * (currently) care too much about the precise accuracy of the preview's
+ * colour mapping (and we care more about its speed) we try to short-
+ * circuit this "ideal" situation in some cases.
+ *
+ * The content's specified colour conversion indicates the colourspace
+ * which the content is in (according to the user).
+ *
+ * PlayerVideo::image (bound to PlayerVideo::force) will take the source
+ * image and convert it (from whatever the user has said it is) to RGB.
+ */
+
+ _state_timer.set ("get image");
+
+ _video_view->set_image (
+ _player_video.first->image(bind(&PlayerVideo::force, _1, AV_PIX_FMT_RGB24), false, true)
+ );
+
+ _state_timer.set ("ImageChanged");
+ ImageChanged (_player_video.first);
+ _state_timer.unset ();
+
+ _video_position = _player_video.second;
+ _inter_position = _player_video.first->inter_position ();
+ _inter_size = _player_video.first->inter_size ();
+
+ refresh_view ();
+
+ _closed_captions_dialog->update (time());