+ /** @return our `playhead' position; this may not lie exactly on a frame boundary */
+ DCPTime position () const {
+ return _position;
+ }
+
+ void set_position (DCPTime p);
+ void set_coalesce_player_changes (bool c);
+
+ void refresh ();
+
+ boost::signals2::signal<void (boost::weak_ptr<PlayerVideo>)> ImageChanged;
+