/* The OpenGL API in wxWidgets 3.0.x is sufficiently different to make it awkward to support,
* and I think it may even have things missing that we require (e.g. the attributes parameter
/* The OpenGL API in wxWidgets 3.0.x is sufficiently different to make it awkward to support,
* and I think it may even have things missing that we require (e.g. the attributes parameter