+ } else {
+
+ auto information = gl->information();
+ auto add_string = [this, &information](GLenum name, wxString label) {
+ add (label, true);
+ auto i = information.find(name);
+ if (i != information.end()) {
+ add (std_to_wx(i->second), false);
+ } else {
+ add (_("unknown"), false);
+ }
+ };
+
+ add_string (GL_VENDOR, _("Vendor"));
+ add_string (GL_RENDERER, _("Renderer"));
+ add_string (GL_VERSION, _("Version"));
+ add_string (GL_SHADING_LANGUAGE_VERSION, _("Shading language version"));
+
+ add (_("vsync"), true);
+ add (gl->vsync_enabled() ? _("enabled") : _("not enabled"), false);