- check (player, 0);
- check (player, 0.1 * TIME_HZ);
- check (player, 0.2 * TIME_HZ);
- check (player, 0.3 * TIME_HZ);
+ check (player, DCPTime::from_seconds (0));
+ check (player, DCPTime::from_seconds (0.1));
+ check (player, DCPTime::from_seconds (0.2));
+ check (player, DCPTime::from_seconds (0.3));