--- /dev/null
+#ifndef _image_loader
+#define _image_loader
+
+#ifdef __WXMAC__
+#include "OpenGL/gl.h"
+#else
+#include <GL/gl.h>
+#endif
+#include "wx/wx.h"
+
+GLuint* loadImage(wxString path, int* imageWidth, int* imageHeight, int* textureWidth, int* textureHeight);
+
+#endif