* @param e Encoder to use.
*/
-ABTranscoder::ABTranscoder (shared_ptr<Film> a, shared_ptr<Film> b, shared_ptr<Job> j)
- : _film_a (a)
- , _film_b (b)
- , _player_a (_film_a->player ())
- , _player_b (_film_b->player ())
+ABTranscoder::ABTranscoder (shared_ptr<Film> film_a, shared_ptr<Film> film_b, shared_ptr<Job> j)
+ : _player_a (film_a->player ())
+ , _player_b (film_b->player ())
, _job (j)
- , _encoder (new Encoder (_film_a))
- , _combiner (new Combiner (a->log()))
+ , _encoder (new Encoder (film_a, j))
+ , _combiner (new Combiner (film_a->log()))
{
- _matcher.reset (new Matcher (_film_a->log(), _film_a->audio_frame_rate(), _film_a->video_frame_rate()));
- _delay_line.reset (new DelayLine (_film_a->log(), _film_a->audio_delay() * _film_a->audio_frame_rate() / 1000));
- _gain.reset (new Gain (_film_a->log(), _film_a->audio_gain()));
+ _matcher.reset (new Matcher (film_a->log(), film_a->audio_frame_rate(), film_a->video_frame_rate()));
+ _delay_line.reset (new DelayLine (film_a->log(), film_a->audio_delay() * film_a->audio_frame_rate() / 1000));
+ _gain.reset (new Gain (film_a->log(), film_a->audio_gain()));
_player_a->Video.connect (bind (&Combiner::process_video, _combiner, _1, _2, _3, _4));
_player_b->Video.connect (bind (&Combiner::process_video_b, _combiner, _1, _2, _3, _4));
- int const trim_start = _film_a->trim_type() == Film::ENCODE ? _film_a->trim_start() : 0;
- int const trim_end = _film_a->trim_type() == Film::ENCODE ? _film_a->trim_end() : 0;
+ int const trim_start = film_a->trim_type() == Film::ENCODE ? film_a->trim_start() : 0;
+ int const trim_end = film_a->trim_type() == Film::ENCODE ? film_a->trim_end() : 0;
_trimmer.reset (new Trimmer (
- _film_a->log(), trim_start, trim_end, _film_a->content_length(),
- _film_a->audio_frame_rate(), _film_a->video_frame_rate(), _film_a->dcp_frame_rate()
+ film_a->log(), trim_start, trim_end, film_a->content_length(),
+ film_a->audio_frame_rate(), film_a->video_frame_rate(), film_a->dcp_frame_rate()
));
{
_encoder->process_begin ();
- bool done[2] = { false, false };
-
- while (1) {
- done[0] = _player_a->pass ();
- done[1] = _player_b->pass ();
-
- if (_job) {
- _player_a->set_progress (_job);
- }
-
- if (done[0] && done[1]) {
- break;
- }
- }
+ while (!_player_a->pass () || !_player_b->pass ()) {}
_delay_line->process_end ();
_matcher->process_end ();