void
AudioBuffers::allocate (int channels, int frames)
{
+ assert (frames >= 0);
+ assert (channels >= 0);
+
_channels = channels;
_frames = frames;
_allocated_frames = frames;
void
AudioBuffers::copy_from (AudioBuffers const * from, int frames_to_copy, int read_offset, int write_offset)
{
+ if (frames_to_copy == 0) {
+ /* Prevent the asserts from firing if there is nothing to do */
+ return;
+ }
+
assert (from->channels() == channels());
assert (from);
}
}
-/** Add data from from `from', `from_channel' to our channel `to_channel' */
+/** Add data from from `from', `from_channel' to our channel `to_channel'.
+ * @param gain Linear gain to apply to the data before it is added.
+ */
void
-AudioBuffers::accumulate_channel (AudioBuffers const * from, int from_channel, int to_channel)
+AudioBuffers::accumulate_channel (AudioBuffers const * from, int from_channel, int to_channel, float gain)
{
int const N = frames ();
assert (from->frames() == N);
float* d = _data[to_channel];
for (int i = 0; i < N; ++i) {
- *d++ += *s++;
+ *d++ += (*s++) * gain;
}
}
AudioBuffers::accumulate_frames (AudioBuffers const * from, int read_offset, int write_offset, int frames)
{
assert (_channels == from->channels ());
+ assert (read_offset >= 0);
+ assert (write_offset >= 0);
for (int i = 0; i < _channels; ++i) {
for (int j = 0; j < frames; ++j) {