_fade_in = ContentTime(node->optional_number_child<ContentTime::Type>("AudioFadeIn").get_value_or(0));
_fade_out = ContentTime(node->optional_number_child<ContentTime::Type>("AudioFadeOut").get_value_or(0));
_use_same_fades_as_video = node->optional_bool_child("AudioUseSameFadesAsVideo").get_value_or(false);
-
- /* Backwards compatibility */
- auto r = node->optional_number_child<double>("AudioVideoFrameRate");
- if (r) {
- _parent->set_video_frame_rate (r.get());
- }
}
{
set_gain (c->_gain);
set_delay (c->_delay);
+ set_fade_in (c->fade_in());
+ set_fade_out (c->fade_out());
size_t i = 0;
size_t j = 0;
void
-AudioContent::modify_trim_start (ContentTime& trim) const
+AudioContent::modify_trim_start(shared_ptr<const Film> film, ContentTime& trim) const
{
- DCPOMATIC_ASSERT (!_streams.empty());
- /* XXX: we're in trouble if streams have different rates */
- trim = trim.round (_streams.front()->frame_rate());
+ /* When this trim is used it the audio will have been resampled, and using the
+ * DCP rate here reduces the chance of rounding errors causing audio glitches
+ * due to errors in placement of audio frames (#2373).
+ */
+ trim = trim.round(film ? film->audio_frame_rate() : 48000);
}