#define DCPOMATIC_AUDIO_CONTENT_H
-#include "content_part.h"
-#include "audio_stream.h"
#include "audio_mapping.h"
+#include "audio_stream.h"
+#include "content_part.h"
+#include "named_channel.h"
/** @class AudioContentProperty
static int const STREAMS;
static int const GAIN;
static int const DELAY;
+ static int const FADE_IN;
+ static int const FADE_OUT;
+ static int const USE_SAME_FADES_AS_VIDEO;
};
return _delay;
}
+ dcpomatic::ContentTime fade_in () const;
+ dcpomatic::ContentTime fade_out () const;
+
+ void set_fade_in (dcpomatic::ContentTime time);
+ void set_fade_out (dcpomatic::ContentTime time);
+ void set_use_same_fades_as_video (bool s);
+
std::string processing_description (std::shared_ptr<const Film> film) const;
std::vector<AudioStreamPtr> streams () const {
void add_properties (std::shared_ptr<const Film> film, std::list<UserProperty> &) const;
void modify_position (std::shared_ptr<const Film> film, dcpomatic::DCPTime& pos) const;
- void modify_trim_start (dcpomatic::ContentTime& pos) const;
+ void modify_trim_start(std::shared_ptr<const Film> film, dcpomatic::ContentTime& pos) const;
+
+ /** @param frame frame within the whole (untrimmed) content.
+ * @param frame_rate The frame rate of the audio (it may have been resampled).
+ * @return a fade coefficient for @ref length samples starting at an offset @frame within
+ * the content, or an empty vector if the given section has no fade.
+ */
+ std::vector<float> fade (AudioStreamPtr stream, Frame frame, Frame length, int frame_rate) const;
static std::shared_ptr<AudioContent> from_xml (Content* parent, cxml::ConstNodePtr, int version);
double _gain = 0;
/** Delay to apply to audio (positive moves audio later) in milliseconds */
int _delay = 0;
+ dcpomatic::ContentTime _fade_in;
+ dcpomatic::ContentTime _fade_out;
+ bool _use_same_fades_as_video = false;
std::vector<AudioStreamPtr> _streams;
};