#include "audio_stream.h"
#include "audio_mapping.h"
-namespace cxml {
- class Node;
-}
-
/** @class AudioContentProperty
* @brief Names for properties of AudioContent.
*/
AudioMapping audio_mapping () const;
void set_audio_mapping (AudioMapping);
- boost::filesystem::path audio_analysis_path () const;
int resampled_audio_frame_rate () const;
bool has_rate_above_48k () const;
-
- boost::signals2::connection analyse_audio (boost::function<void()>);
+ std::vector<std::string> audio_channel_names () const;
void set_audio_gain (double);
void set_audio_delay (int);
-
+
double audio_gain () const {
boost::mutex::scoped_lock lm (_mutex);
return _audio_gain;
}
std::string processing_description () const;
-
+
private:
/** Gain to apply to audio in dB */
double _audio_gain;