Move resampling back into AudioDecoder and fix various screw-ups with audio in the...
[dcpomatic.git] / src / lib / audio_decoder.cc
index ade11cc3290ab0dcbb3d50628cad8689fe1aa034..0ed3505cf2aa959c93c06e9c4d16528a5e36bb16 100644 (file)
@@ -21,6 +21,7 @@
 #include "audio_buffers.h"
 #include "exceptions.h"
 #include "log.h"
+#include "resampler.h"
 
 #include "i18n.h"
 
@@ -31,15 +32,30 @@ using std::cout;
 using boost::optional;
 using boost::shared_ptr;
 
-AudioDecoder::AudioDecoder (shared_ptr<const Film> f)
-       : Decoder (f)
+AudioDecoder::AudioDecoder (shared_ptr<const Film> film, shared_ptr<const AudioContent> content)
+       : Decoder (film)
        , _audio_position (0)
 {
+       if (content->content_audio_frame_rate() != content->output_audio_frame_rate()) {
+               _resampler.reset (
+                       new Resampler (
+                               content->content_audio_frame_rate(),
+                               content->output_audio_frame_rate(),
+                               content->audio_channels()
+                               )
+                       );
+       }
 }
 
 void
 AudioDecoder::audio (shared_ptr<const AudioBuffers> data, AudioContent::Frame frame)
 {
-       Audio (data, frame);
+       /* XXX: no-one's calling _resampler->flush() again */
+       
+       if (_resampler) {
+               data = _resampler->run (data);
+       } 
+
+       Audio (data, _audio_position);
        _audio_position = frame + data->frames ();
 }