we just count samples, as it seems that ContentTimes are unreliable from
FFmpegDecoder (not quite continuous; perhaps due to some rounding error).
*/
+ if (_content->delay() > 0) {
+ /* Insert silence to give the delay */
+ silence (_content->delay ());
+ }
+ time += ContentTime::from_seconds (_content->delay() / 1000.0);
_positions[stream] = time.frames_round (stream->frame_rate ());
}
_positions[i->first] += ro->frames();
}
}
+
+ if (_content->delay() < 0) {
+ /* Finish off with the gap caused by the delay */
+ silence (-_content->delay ());
+ }
+}
+
+void
+AudioDecoder::silence (int milliseconds)
+{
+ BOOST_FOREACH (AudioStreamPtr i, _content->streams ()) {
+ int const samples = ContentTime::from_seconds(milliseconds / 1000.0).frames_round(i->frame_rate());
+ shared_ptr<AudioBuffers> silence (new AudioBuffers (i->channels(), samples));
+ silence->make_silent ();
+ Data (i, ContentAudio (silence, _positions[i]));
+ }
}