class Node;
}
+class AudioProcessor;
+
/** @class AudioMapping.
* @brief A many-to-many mapping of audio channels.
*/
void as_xml (xmlpp::Node *) const;
void make_zero ();
+ void make_default (AudioProcessor const * processor, boost::optional<boost::filesystem::path> filename = boost::optional<boost::filesystem::path>());
void set (int input_channel, int output_channel, float);
float get (int input_channel, int output_channel) const;