Show audio bit depth in content properties (#559).
[dcpomatic.git] / src / lib / audio_stream.cc
index ef0b9166514637e230d30ec339b7946c000dd3b3..f771d44a2ffc7845737ab4f91a565285cc2ccfc0 100644 (file)
 
 */
 
+
 #include "audio_stream.h"
 #include "audio_mapping.h"
-#include "util.h"
+#include "constants.h"
+
+
+using boost::optional;
 
-AudioStream::AudioStream (int frame_rate, Frame length, int channels)
+
+AudioStream::AudioStream(int frame_rate, Frame length, int channels, optional<int> bit_depth)
        : _frame_rate (frame_rate)
        , _length (length)
        , _mapping (AudioMapping (channels, MAX_DCP_AUDIO_CHANNELS))
+       , _bit_depth(bit_depth)
 {
 
 }
 
-AudioStream::AudioStream (int frame_rate, Frame length, AudioMapping mapping)
+
+AudioStream::AudioStream(int frame_rate, Frame length, AudioMapping mapping, optional<int> bit_depth)
        : _frame_rate (frame_rate)
        , _length (length)
        , _mapping (mapping)
+       , _bit_depth(bit_depth)
 {
 
 }
 
+
 void
 AudioStream::set_mapping (AudioMapping mapping)
 {
@@ -45,9 +54,18 @@ AudioStream::set_mapping (AudioMapping mapping)
        _mapping = mapping;
 }
 
+
 int
 AudioStream::channels () const
 {
        boost::mutex::scoped_lock lm (_mutex);
        return _mapping.input_channels ();
 }
+
+optional<int>
+AudioStream::bit_depth() const
+{
+       boost::mutex::scoped_lock lm(_mutex);
+       return _bit_depth;
+}
+