/*
- Copyright (C) 2015 Carl Hetherington <cth@carlh.net>
+ Copyright (C) 2015-2016 Carl Hetherington <cth@carlh.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#define DCPOMATIC_AUDIO_STREAM_H
#include "audio_mapping.h"
+#include "types.h"
#include <boost/thread/mutex.hpp>
struct audio_sampling_rate_test;
class AudioStream
{
public:
- AudioStream (int frame_rate, int channels);
- AudioStream (int frame_rate, AudioMapping mapping);
-
+ AudioStream (int frame_rate, Frame length, int channels);
+ AudioStream (int frame_rate, Frame length, AudioMapping mapping);
+ virtual ~AudioStream () {}
+
void set_mapping (AudioMapping mapping);
- void set_frame_rate (int frame_rate);
AudioMapping mapping () const {
boost::mutex::scoped_lock lm (_mutex);
return _frame_rate;
}
+ Frame length () const {
+ boost::mutex::scoped_lock lm (_mutex);
+ return _length;
+ }
+
int channels () const;
protected:
private:
friend struct audio_sampling_rate_test;
-
+ friend struct player_time_calculation_test3;
+
int _frame_rate;
+ Frame _length;
AudioMapping _mapping;
};