#include "butler.h"
-#include "player.h"
-#include "util.h"
-#include "log.h"
-#include "dcpomatic_log.h"
-#include "cross.h"
#include "compose.hpp"
+#include "cross.h"
+#include "dcpomatic_log.h"
#include "exceptions.h"
+#include "log.h"
+#include "player.h"
+#include "util.h"
#include "video_content.h"
using std::cout;
-using std::pair;
+using std::function;
using std::make_pair;
+using std::pair;
+using std::shared_ptr;
using std::string;
using std::weak_ptr;
-using std::shared_ptr;
using boost::bind;
using boost::optional;
-using std::function;
using namespace dcpomatic;
#if BOOST_VERSION >= 106100
using namespace boost::placeholders;
VideoRange video_range,
Image::Alignment alignment,
bool fast,
- bool prepare_only_proxy
+ bool prepare_only_proxy,
+ Audio audio
)
: _film (film)
, _player (player)
, _stop_thread (false)
, _audio_mapping (audio_mapping)
, _audio_channels (audio_channels)
- , _disable_audio (false)
+ , _disable_audio (audio == Audio::DISABLED)
, _pixel_format (pixel_format)
, _video_range (video_range)
, _alignment (alignment)
if (_audio.size() >= MAXIMUM_AUDIO_READAHEAD * 10) {
/* This is way too big */
- optional<DCPTime> pos = _audio.peek();
+ auto pos = _audio.peek();
if (pos) {
throw ProgrammingError
(__FILE__, __LINE__, String::compose ("Butler audio buffers reached %1 frames at %2 (video is %3)", _audio.size(), pos->get(), _video.size()));
}
-/** @param blocking true if we should block until video is available. If blocking is false
+/** @param behaviour BLOCKING if we should block until video is available. If behaviour is NON_BLOCKING
* and no video is immediately available the method will return a 0 PlayerVideo and the error AGAIN.
* @param e if non-0 this is filled with an error code (if an error occurs) or is untouched if no error occurs.
*/
pair<shared_ptr<PlayerVideo>, DCPTime>
-Butler::get_video (bool blocking, Error* e)
+Butler::get_video (Behaviour behaviour, Error* e)
{
boost::mutex::scoped_lock lm (_mutex);
auto setup_error = [this](Error* e, Error::Code fallback) {
if (e) {
if (_died) {
- e->code = Error::DIED;
+ e->code = Error::Code::DIED;
e->message = _died_message;
} else if (_finished) {
- e->code = Error::FINISHED;
+ e->code = Error::Code::FINISHED;
} else {
e->code = fallback;
}
}
};
- if (_video.empty() && (_finished || _died || (_suspended && !blocking))) {
- setup_error (e, Error::AGAIN);
+ if (_video.empty() && (_finished || _died || (_suspended && behaviour == Behaviour::NON_BLOCKING))) {
+ setup_error (e, Error::Code::AGAIN);
return make_pair(shared_ptr<PlayerVideo>(), DCPTime());
}
}
if (_video.empty()) {
- setup_error (e, Error::NONE);
+ setup_error (e, Error::Code::NONE);
return make_pair(shared_ptr<PlayerVideo>(), DCPTime());
}
}
-/** Try to get `frames' frames of audio and copy it into `out'. Silence
- * will be filled if no audio is available.
- * @return time of this audio, or unset if there was a buffer underrun.
+/** Try to get `frames' frames of audio and copy it into `out'.
+ * @param behaviour BLOCKING if we should block until audio is available. If behaviour is NON_BLOCKING
+ * and no audio is immediately available the buffer will be filled with silence and boost::none
+ * will be returned.
+ * @return time of this audio, or unset if blocking was false and no data was available.
*/
optional<DCPTime>
-Butler::get_audio (float* out, Frame frames)
+Butler::get_audio (Behaviour behaviour, float* out, Frame frames)
{
+ boost::mutex::scoped_lock lm (_mutex);
+
+ while (behaviour == Behaviour::BLOCKING && !_finished && !_died && _audio.size() < frames) {
+ _arrived.wait (lm);
+ }
+
auto t = _audio.get (out, _audio_channels, frames);
_summon.notify_all ();
return t;
}
-void
-Butler::disable_audio ()
-{
- boost::mutex::scoped_lock lm (_mutex);
- _disable_audio = true;
-}
-
-
pair<size_t, string>
Butler::memory_used () const
{
{
switch (code)
{
- case Error::NONE:
+ case Error::Code::NONE:
return "No error registered";
- case Error::AGAIN:
+ case Error::Code::AGAIN:
return "Butler not ready";
- case Error::DIED:
+ case Error::Code::DIED:
return String::compose("Butler died (%1)", message);
- case Error::FINISHED:
+ case Error::Code::FINISHED:
return "Butler finished";
}