--- /dev/null
+/*
+ Copyright (C) 2012-2014 Carl Hetherington <cth@carlh.net>
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+
+*/
+
+/** @file src/cinema_sound_processor.h
+ * @brief CinemaSoundProcessor class
+ */
+
+#ifndef DCPOMATIC_CINEMA_SOUND_PROCESSOR_H
+#define DCPOMATIC_CINEMA_SOUND_PROCESSOR_H
+
+#include <string>
+#include <vector>
+#include <boost/utility.hpp>
+
+/** @class CinemaSoundProcessor
+ * @brief Class to describe a cimema's sound processor.
+ *
+ * In other words, the box in the rack that handles sound decoding and processing
+ * in a cinema.
+ */
+class CinemaSoundProcessor : public boost::noncopyable
+{
+public:
+ CinemaSoundProcessor (std::string i, std::string n);
+
+ virtual float db_for_fader_change (float from, float to) const = 0;
+
+ /** @return id for our use */
+ std::string id () const {
+ return _id;
+ }
+
+ /** @return user-visible name for this sound processor */
+ std::string name () const {
+ return _name;
+ }
+
+ static std::vector<CinemaSoundProcessor const *> all ();
+ static void setup_cinema_sound_processors ();
+ static CinemaSoundProcessor const * from_id (std::string id);
+ static CinemaSoundProcessor const * from_index (int);
+ static int as_index (CinemaSoundProcessor const *);
+
+private:
+ /** id for our use */
+ std::string _id;
+ /** user-visible name for this sound processor */
+ std::string _name;
+
+ /** sll available cinema sound processors */
+ static std::vector<CinemaSoundProcessor const *> _cinema_sound_processors;
+};
+
+#endif