return _allow_smpte_bv20;
}
- std::string gpu_binary_location() const
- {
+ std::string gpu_binary_location() const {
return _gpu_binary_location;
}
- bool enable_gpu() const
- {
+ bool enable_gpu() const {
return _enable_gpu;
}
- int selected_gpu() const
- {
+ int selected_gpu() const {
return _selected_gpu;
}
- std::string gpu_license_server() const
- {
+ std::string gpu_license_server() const {
return _gpu_license_server;
}
- int gpu_license_port() const
- {
+ int gpu_license_port() const {
return _gpu_license_port;
}
- std::string gpu_license() const
- {
+ std::string gpu_license() const {
return _gpu_license;
}
maybe_set(_allow_smpte_bv20, allow, ALLOW_SMPTE_BV20);
}
- void set_gpu_binary_location(std::string location)
- {
+ void set_gpu_binary_location(std::string location) {
maybe_set(_gpu_binary_location, location);
}
- void set_enable_gpu(bool enable)
- {
+ void set_enable_gpu(bool enable) {
maybe_set(_enable_gpu, enable);
}
- void set_selected_gpu(int selected)
- {
+ void set_selected_gpu(int selected) {
maybe_set(_selected_gpu, selected);
}
- void set_gpu_license_server(std::string s)
- {
+ void set_gpu_license_server(std::string s) {
maybe_set(_gpu_license_server, s);
}
- void set_gpu_license_port(int p)
- {
+ void set_gpu_license_port(int p) {
maybe_set(_gpu_license_port, p);
}
- void set_gpu_license(std::string p)
- {
+ void set_gpu_license(std::string p) {
maybe_set(_gpu_license, p);
}
+
void set_isdcf_name_part_length(int length) {
maybe_set(_isdcf_name_part_length, length, ISDCF_NAME_PART_LENGTH);
}