Rename player DCP directory to player content; ignore failures to load directories...
[dcpomatic.git] / src / lib / dcp_decoder.h
index 483c057acf76121a849e2506ec2279a49da77142..8281babc3a0a92c985c1448d706eadaaa5d332fe 100644 (file)
@@ -27,6 +27,7 @@
 #include <dcp/mono_picture_asset_reader.h>
 #include <dcp/stereo_picture_asset_reader.h>
 #include <dcp/sound_asset_reader.h>
+#include <dcp/subtitle_asset.h>
 
 namespace dcp {
        class Reel;
@@ -56,7 +57,10 @@ private:
 
        void next_reel ();
        void get_readers ();
-       void pass_subtitles (ContentTime next);
+       void pass_texts (ContentTime next, dcp::Size size);
+       void pass_texts (
+               ContentTime next, boost::shared_ptr<dcp::SubtitleAsset> asset, bool reference, int64_t entry_point, boost::shared_ptr<TextDecoder> decoder, dcp::Size size
+               );
 
        /** Time of next thing to return from pass relative to the start of _reel */
        ContentTime _next;