if (reel->main_sound()) {
_has_audio = true;
- _audio_length += reel->main_sound()->actual_duration();
+ auto const edit_rate = reel->main_sound()->edit_rate();
if (!reel->main_sound()->asset_ref().resolved()) {
LOG_GENERAL("Main sound %1 of reel %2 is missing", reel->main_sound()->id(), reel->id());
}
_audio_language = try_to_parse_language (asset->language());
+ _audio_length += reel->main_sound()->actual_duration() * (asset->sampling_rate() * edit_rate.denominator / edit_rate.numerator);
}
}