/*
Copyright (C) 2014 Carl Hetherington <cth@carlh.net>
- This program is free software; you can redistribute it and/or modify
+ This file is part of DCP-o-matic.
+
+ DCP-o-matic is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
- This program is distributed in the hope that it will be useful,
+ DCP-o-matic is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ along with DCP-o-matic. If not, see <http://www.gnu.org/licenses/>.
*/
#include <dcp/reel_picture_asset.h>
#include <dcp/reel_sound_asset.h>
#include <dcp/mono_picture_asset.h>
+#include <dcp/mono_picture_asset_reader.h>
#include <dcp/mono_picture_frame.h>
#include <dcp/stereo_picture_asset.h>
+#include <dcp/stereo_picture_asset_reader.h>
#include <dcp/stereo_picture_frame.h>
#include <dcp/sound_asset.h>
#include <iostream>
, _has_subtitles (false)
, _encrypted (false)
, _kdm_valid (false)
+ , _three_d (false)
{
dcp::DCP dcp (content->directory ());
dcp.read (false, 0, true);
shared_ptr<dcp::StereoPictureAsset> stereo = dynamic_pointer_cast<dcp::StereoPictureAsset> (asset);
if (mono) {
- mono->get_frame(0)->xyz_image ();
+ mono->start_read()->get_frame(0)->xyz_image ();
} else {
- stereo->get_frame(0)->xyz_image (dcp::EYE_LEFT);
+ stereo->start_read()->get_frame(0)->xyz_image (dcp::EYE_LEFT);
}
}
throw runtime_error (_("The KDM does not decrypt the DCP. Perhaps it is targeted at the wrong CPL."));
}
}
+
+ _standard = dcp.standard ();
+ _three_d = !reels.empty() && reels.front()->main_picture() &&
+ dynamic_pointer_cast<dcp::StereoPictureAsset> (reels.front()->main_picture()->asset());
}