namespace dcpomatic {
+
+class HMSF
+{
+public:
+ HMSF () {}
+
+ HMSF (int h_, int m_, int s_, int f_)
+ : h(h_)
+ , m(m_)
+ , s(s_)
+ , f(f_)
+ {}
+
+ int h = 0;
+ int m = 0;
+ int s = 0;
+ int f = 0;
+};
+
+
/** A time in seconds, expressed as a number scaled up by Time::HZ. We want two different
* versions of this class, dcpomatic::ContentTime and dcpomatic::DCPTime, and we want it to be impossible to
* convert implicitly between the two. Hence there's this template hack. I'm not
/* Explicit conversion from type O */
Time (Time<O, S> d, FrameRateChange f);
+ /** @param hmsf Hours, minutes, seconds, frames.
+ * @param fps Frame rate
+ */
+ Time (HMSF const& hmsf, float fps) {
+ *this = from_seconds (hmsf.h * 3600)
+ + from_seconds (hmsf.m * 60)
+ + from_seconds (hmsf.s)
+ + from_frames (hmsf.f, fps);
+ }
+
Type get () const {
return _t;
}
/** Split a time into hours, minutes, seconds and frames.
* @param r Frames per second.
- * @param h Returned hours.
- * @param m Returned minutes.
- * @param s Returned seconds.
- * @param f Returned frames.
+ * @return Split time.
*/
template <typename T>
- void split (T r, int& h, int& m, int& s, int& f) const
+ HMSF split (T r) const
{
/* Do this calculation with frames so that we can round
to a frame boundary at the start rather than the end.
*/
- int64_t ff = frames_round (r);
+ auto ff = frames_round (r);
+ HMSF hmsf;
- h = ff / (3600 * r);
- ff -= h * 3600 * r;
- m = ff / (60 * r);
- ff -= m * 60 * r;
- s = ff / r;
- ff -= s * r;
+ hmsf.h = ff / (3600 * r);
+ ff -= hmsf.h * 3600 * r;
+ hmsf.m = ff / (60 * r);
+ ff -= hmsf.m * 60 * r;
+ hmsf.s = ff / r;
+ ff -= hmsf.s * r;
- f = static_cast<int> (ff);
+ hmsf.f = static_cast<int> (ff);
+ return hmsf;
}
template <typename T>
std::string timecode (T r) const {
- int h;
- int m;
- int s;
- int f;
- split (r, h, m, s, f);
+ auto hmsf = split (r);
char buffer[128];
- snprintf (buffer, sizeof (buffer), "%02d:%02d:%02d:%02d", h, m, s, f);
+ snprintf (buffer, sizeof(buffer), "%02d:%02d:%02d:%02d", hmsf.h, hmsf.m, hmsf.s, hmsf.f);
return buffer;
}